The name says it all, pixelJUNK.
Endo101 wrote this review on .
I have some problems with PJM, but the biggest problem with PJM is that everyone thinks and it is calling itself a strategy game. This is not a strategy game. I wish it were, because I love puzzle/strategy games. The problem lies in setting up your towers. You see a wave of enemies and you know what type of enemy they are. So you setup weapon towers of the same type to take them out. It takes most of them out, maybe you miss a few. (You would think setting up a weapon tower that shoots air enemies would take out air enemies.)
You already know what is coming next, so you setup some towers for them to take them out, but now even more enemies get by and to your base. As the levels go on this gets worse and worse. What it seems like is the game wants you to setup the towers perfectly, or else you lose. You lose so much that by the time you have done the level for the 8 or 9th time, you are trying to remember the paths that the enemies take and trying to setup the towers perfectly. Its as the gamespot review said, but I will stress it more here, LOTS of trial and error.
The game also has an upgrading system. When you kill an enemy, they sometimes drop a gem, when you collect enough you can use them to unlock new weapons. Problem with that being you can use the gems to upgrade the weapons around you. So you have to choose between upgrading your weapons a little, and unlocking a more powerful weapon. Strategy comes in at that point right? Ah, maybe so, but you still struggle to win by doing a perfect run. Making the game frustrating
The weapons you can unlock are also not all that great, and you basically just spent all your gems to unlock it, so no way to upgrade it. The first weapons you can unlock is an ice weapon, which slows the enemy down. It only hits 2 enemies with one shot, and they have to be close. The next weapons are air weapons which suck as well since you only get a few air enemies through out the level. As far as the unlockable powerful ground weapons, they cost a lot of gems, and a lot of money to make.
So say you want to keep those precious gems for upgrading your towers. The first gem you spend on your tower to upgrade it one level is absolutely unnoticeable. Pretty much the same for the second upgrade. Lets just say if you don't have enough to fully upgrade the tower in one shot, (which is about eight) then don't do it. If I am upgrading something, even if it is by one level, I would like to see some difference.
These things ruins the fun factor of the game, as who the heck wants to retry a level more than 5-6 times let alone my 8-12 times.