One of the N64's most overlooked games.
zenszulu wrote this review on .
Let’s start off with its major downfall, the graphics even compared to most of the early N64 games the character models were basic, only the scenery really saves the overall look of the game, and at the time they weren’t even that mind-blowing just good enough to save the game from looking terrible. Looks aside though it did help focus more on the gameplay aspect of the whole game which if anything was a good thing.
The game structure was fairly simple progress through each section killing the aliens as you went, until you reached the check point to save your game. It wasn’t always that simple as often you had to back track to get certain items or search around the huge maps, and there was plenty of searching to do even if it was just going into a building just to talk to someone or read up on the history of your location. As the game progressed each area got bigger and bigger, meaning the time between checkpoints get further and further apart to save your game, it certainly made the game far more challenging if you could stick with it.
If you knew of previous games that DMA Design had made you would know that Grand Theft Auto was one of their biggest hits, and just like that this game features many vehicles for you to drive around, sail and fly in, because the main character Adam was anything but fast so you really needed a mode of transport to get around. If anything you can really call this the first GTA in 3D except it was a sci-fi adventure, it certainly is very comparable, I’m not too sure if many people picked up on it at the time or even since but it is one of the things that hit me about the game after going back to it, after playing recent GTA games.
If you can find a copy of this game somewhere I would recommend it highly, as it was so overlooked in the first place, and since it doesn’t look likely a sequal to this game will ever come out it may be your only chance to sample one of DMA designs best games of the late 90’s.