Misses on all accounts... champion mode, legacy mode, training ...etc

User Rating: 5 | Fight Night Champion X360
The is by far the worst Fight Night in the series.... Poor counter-punch recognition.. You can make them miss over and over and follow-up with a punch that doesn't register as a counter while the AI and inexplicably counter you repeatedly from a grazing jab. The AI's health and stamina are practically irrelevant in relation to yours. You can have them under 50% and they will still stun and perform the same as 100% while you be come noticeably sluggish at 70% or lower.

The Champion mode was a bad idea and poorly executed. The final fight is completely ridiculous and obnoxiously annoying.

Legacy mode was not well though out when it comes to training and stamina conservation. The training games are clunky and not fun to play at all. Sparring partners run from you to prevent you from hitting your needed numbers? Why would any fighter want a sparring partner that doesn't want to fight. In the early stages your fighter is far to slow to move to complete the game that require feet movement.

One of my fights I was wining on the score card, got knocked down in the last round with less than 10 secs to go, got up on the count of 4-5 and they still scored it a KO for the AI...WTF?

Sparring events are schedule the week before your fight? Why would anyone do this.. it pretty much just defeats the point of having them as your fight does loses 50% of his stamina the week before the fight if you participate... just stupid.

Event/Promo weeks in which you do not train do not recover any stamina? Seriously how must physical energy could that take seeing at the event is only one day out of the week.

Once the AI is stunned they become impeccable at blocking just about every punch you through and can clinch at almost any moment they want to while when you are stunned clinching is frustratingly difficult. You miss somehow even if the AI is just standing right there in front of you.

The only think they improve on was spamming punches is no longer as effective as it was before which I like. Combinations are key, however I have notices that the computer throws extra punches for you to initiate combos which usually end up missing on the tail ends and leaving easy to counter. Also if you are close to the opponent the motion for a straight or jab throw a hook instead.