User Rating: 6.1 | Fight Night 2004 XBOX
EA Sports : We never get it quite right. Lets get right to it. Gameplay: TPC is what I think they are calling Total Punch Control. While I am going to name it - Total Piece of Crap. For a control scheme that is sappose to be revolutionary... it is not. For something that sapposidly would give you better more responsive (quicker?) control, it does not. The reason behind this is not only do you point the control stick in a direction but you also have to so a motion, a curve to bring the punch up. it really so a step backward and I doubt we will see it again as it is now. If it were just one direction and not the motion of, it would be much much better. As a stupid by product of the mangled TPC the blocking/evading system Does work extremely well with an analog stick, and for that you do need to press it in one direction for the effect... you dont have to throw a fire ball or re-learn your flaming uppercut. Another horrible gameplay aspect is the computer AI is so bad I cant even belive it, Ive have two types of boxing matches and Ive plaied about 35 against all different boxers at varying difficulty levels. Two types of matches. 1) computer never stops running from you - you spend the entire fight with your finger on the up (forward) button him the computer once or twice and then wait untill your close enough again. 2) computer almost doesnt move at all. Online however this isnt a problem at all... One final gameplay part im a little unsure about is that the directional pad uses the same control as we love so much from resident evil. (for those that dont know what I mean, read a review for RE,RE2,RE3,RE0) Graphics : Awesome. Sound : I love the announcer. "Heres round 2 just for you and your mamma." "That is a seriously Fat Lip!" Vaule : I would of given this a 10 if I spend more time online with my ps2, but i dont and i never will untill my ps(enter number here) can eat my computer and merge with it. Tilt: I like boxing games always have. Thanks.