U-TIC Battleship
Enemies:
Cyber Crab
DOMO A
DOMO B
Gardis F10
Gardis M1
U-TIC Soldier A
U-TIC Soldier B
Zolfo B
You start off in a battle in your AGWS, so the battle will be a breeze. Afterward, you'll see another few cutscenes, and then you can control Jr. Head down to the save point and save your game. Now head up and into the large doorway to the right. Go down the ramp and head toward the screen into another hallway. Follow this until you see a doorway on your right, then go through there and into another hallway. Destroy the first grouping of canisters you see against the wall to obtain an antidote. Destroying the one next in line will give you a med kit S. Head down to the opposing wall and destroy that grouping of canisters to reveal two ether upgrade A's. Head up and destroy the last remaining grouping of canisters to reveal two tech upgrade A's. If you continue to the right, you'll come across some laser beams. To deactivate them, head up the short corridor and then into the small alcove on the right. Destroy the generator there to turn off the lasers. With the lower lasers out of the way, continue to the right. Heading up and destroying the panel on the wall will cause a group of U-TIC Soldiers to attack you. Destroying the panel to the south will give you two skill upgrade A's. Head up toward the locked door and take a left into another small alcove. Destroy this generator to deactivate the laser at the top of the room. Head around to the top of the room, past the newly deactivated lasers, and examine the control panel at the top right of the room. By doing so, you'll open a few doors to the south. Head down, going through the open doors, until the camera changes and Jr. is ambushed by a pair of U-TIC Soldiers. After defeating both of them, continue going down the hallway, then head to the left and into the first door you see. Destroying the crate will give you two frame repair A's. Head out of the room and go left and up, then go through the door on the right. Examine the computer panel at the right to unseal door number 4.
Leave the room and head into the hallway you just unlocked. Ignore the first door you see, as you can't do anything in there without a keycard. Head down and destroy the first wall panel you see--this will give you a cure-all. You'll obtain a bio sphere by destroying the second. There's a save point in the room below the panels, so go ahead and save your game if you want. Head back past the wall panels and take a right into the hallway. Destroying the first plants along the wall will give you two skill upgrade A's and two tech upgrade A's. Move further down the hallway until you see doors with blinking lights next to them. If you try to open the doors without destroying the generators located close to them, you'll set off an alarm, causing you to be ambushed by two U-TIC Soldiers and a Gardis M1. Since Mary can almost kill the Gardis M1 with a single W-ACT, the battle should be a breeze, so attempt to open both doors to get some experience points and gold. You can fight as many times as you want. When you're done fighting, follow the hallway to the right, head down and destroy the generator for the second room, and then enter. You'll be attacked by a lone U-TIC Soldier. When you bring his HP to 0, he'll Counter-Boost and enter his AGWS, a Zolfo B. Just W-ACT to defeat it. You'll get a frame repair Z for winning. Now destroy the portion of wall in the upper right-hand corner of the room to reveal two skill upgrade A's and segment address no. 11. Since you have decoder 11, open the door and claim the coat - ice waiting for you. Head out of the room and back into the hallway, past the locked door on the right. Destroy the wall panel you see to obtain five ether upgrade A's. Now go left to trigger an ambush. You can avoid the second battle if you want to. Either way, head to the left and go through the door.
Head to the left and open the door you see. Inside the room, examine the computer panel to unseal door number 5. Now exit the room and head up into the next room on the left to save your game. Now head down until you come upon a large AGWS hangar. To the right of you will be a cabinet you can destroy to obtain a cure-all. Now head all the way left and descend the staircase. In between the AGWS units will be catwalks with crates at the end of them.
There is a frame repair A at the end of the first catwalk. There is nothing in the crate at the end of the second catwalk. There are two skill upgrade A's in the crate at the end of the third catwalk. There is an ether upgrade S in the crate at the end of the fourth catwalk. The treasure chest near the fourth catwalk has a tech upgrade Z. The crate at the end of the fifth catwalk set off an explosion, calling U-TIC soldiers to investigate.
Xenosaga Episode I: Der Wille zur Macht
- Role-Playing
- Release: Feb 26, 2003 »
- ESRB: Teen




