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Xenoblade Chronicles Walkthrough

Our Xenoblade Chronicles guide features a comprehensive walkthrough and additional info on the endless amount of optional content in the game.

Walkthrough: Eryth Sea

Your goal is quite a distance away. For now, focus on grinding so you are at least level 36. There are plenty of common enemies that will give you between 200-500 XP, so it shouldn’t be too laborious.

East from the starting landmark is a platform that will teleport you to Hovering Reef 1, which features a series of other transports. Check out your map (or the image below) for an idea of where the transport pads will take you. From Hovering Reef 1, the southeastern platform is your first stop.

That will take you to Hovering Reef 2. Again, take the southeast transport to continue towards your goal at the Center Gate landmark.

Alcamoth

You’ll be in control of Melia solo for a moment. Take her towards the easy to find goal, and you regain control of Shulk and crew after the cutscene with Melia and the High Entia royalty. There’s nowhere to go, so chit chat with each of your party members for now.

Eryth Sea

After a few more cutscenes, you are back in control of the usual gang, and your offer to assist the Entia is accepted. Return to the sea by transporting to the shore, and continuing to Hovering Reef 2. From there, take the southwest platform to Hovering Reef 3, and then the southern platform to Hovering Reef 4. Your contact is straight ahead. After discussing with him, take the transport behind the lighthouse to Reef 5, and then the southeastern transport to your goal.

You are going to face off against four, level 36 Kromar. It’s a difficult battle due to the Defensive Kromar’s ability to momentarily disable your arts. Stick with it, and reserve your party gauge for revivals, rather than chain attacks.

When the battle is over, talk to the nearby worker to complete the story quest. Once you regain control of your team, head back to Alcamoth.

Alcamoth

Your goal is at the whitewing palace. To get there, take the transport in the southeast corner of the great hall, right at the intersection. When you arrive in the chamber, speak with the attendent. When you're ready to advance the story, agree to rest in the palace.

After Emperor Sorean address the citizens of Alcamoth, Melia will have to face a set of trials within the Entia Tomb. Before making your way to the tomb, the rest of the team will have to defeat a series of Entia scouts, guards, and wizards, in the Whitewing Palace chambers. Focus on a single Entia at a time and make sure to reserve your party gauge in case you need to revive a team mate.

Entia Tomb

When your team is ready, open your map and skip to the Center Gate landmark on the Eryth Sea map. Head east from the Center Gate(via transport pad). You'll briefly have control over Melia, until she uses the verification device and enters the Tomb proper.

Peter Brown
By Peter Brown, Editor

Peter Brown has been writing about video games and hardware since 1999. He grew up with the NES and has an unwavering love for retro and arcade games. Though he's a New England native, he's called the Bay Area home since 2004.

4 comments
CKeenan07
CKeenan07

Man, I really wish they finished this :(

lnmcmahan
lnmcmahan

There is an apparent mistake in Special Lever 2 for Regbuilding Colony 6.  It says defeat Earth Nebula at Sap Cave.  I was never able to find a Sap Cave, but I was able to defeat Caris Nebula at the brog lake just before you get to Nopon Arch. 

lnmcmahan
lnmcmahan

Just looked at the map.  Sap Cave is shown right next to the lake I mentioned.  Now the only mystery is Earth Nebula listed on the page versus the Caris Nebulae I killed.  They were on the path next to the lake, pond, or whatever it was.

JTaanaa
JTaanaa

What happens next after the Entia Tomb scene?

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