By David Ellis
Design by Lam Huynh

   Introduction
 Bases
 Combat
We all know the only good alien is a dead alien. And to have any hope of exterminating this alien menace an X-COM: Interceptor commander must have demonstrable expertise in two essential areas: base management and combat prowess. So how do you become an expert in these two areas? Easy. Read this guide.

Written by the game's designer, this guide provides you with a wide range of base-related topics including general base operations, the functions and purposes of base modules, and strategic base placement and design, and how bases perform in combat.

 In this guide you get what you need to:
  •Build the ultimate base
  •Find the aliens
  •Train pilots
  •Optimize your ship systems
  •Destroy all enemy craft
And since most of your time in X-COM: Interceptor is spent in the cockpit, the second part of this guide discusses all the elements important to combat, starting with locating alien ships and installations, and selecting wingmen. You'll also learn about the specifics of Interceptor controls and systems, and how they function during combat. And finally, you'll enter flight school, where you'll learn some maneuvering and combat strategies to give you an edge before you go head to head with the enemy.

So what are you waiting for? Let's waste some aliens!

ABOUT THE BOOK
More great X-COM Interceptor info awaits:
  • Complete mission walk-throughs
  • Financial and technical fundamentals
  • Arsenal and ship descriptions
  • Hardcore deathmatch tips and strategies
  • And more!

Next: Bases and Base Management