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Vital Statistics
Some statistics are modified by the difficulty level. Armor levels increase 16 percent per difficulty level, psionic stats increase two percent per level, and the other stats increase four percent per level. On superhuman difficulty, for instance, a Skeletoid will have 23 points of armor instead of just 14. Score and bravery do not change.
Armor absorbs damage that would otherwise be inflicted upon an alien. The armor values are the same for all alien body parts.
Aliens
UFOs
UFO Crew Complement
Aliens Beamed Down by UFO's
Weapons
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