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Page 1 of 6 It wasn't much of a surprise when Legend Entertainment announced it was making a game based on Wheel of Time, Robert Jordan's popular series of fantasy novels. After all, the company has created adventure games based on a number of fantasy works, including adaptations of Piers Anthony's Xanth novels, Terry Brooks' Shannara books, and Death Gate by Margaret Weis and Tracy Hickman. What was surprising was that the company licensed the Unreal engine to make Wheel of Time, with the intention to make a story-driven first-person shooter instead of its traditional adventure game. The pairing of Legend and the Unreal engine actually makes sense. With games like Half-Life and Thief, action games have shown a marked trend of moving toward more narrative-driven structures and mission design, so it's fitting that a company whose past games have been almost entirely story-driven (as are all adventure games) would make the move to more visceral gameplay. And what better way to start than with an immensely popular series of books?
The game deals with some of the historical events that lead up to the novels. An evil being named The Dark One was imprisoned long ago, in an era called (appropriately enough) The Age of Legends. The seals of the Dark One's prison, once lost, have been recovered. The seals are scattered, held by four factions. Each faction has its own reasons for wanting to gather all the seals together, and which side you align with depends on whether you play the single- or multiplayer game. Next: The single-player game |