Goblin
Classes: Warrior, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock
Level 1 Attributes:
- 17 STR
- 22 AGI
- 20 STA
- 23 INT
- 18 SPI


The Goblin starting area is Kezan, a tropical island and the site of a slave mining camp. The starting story and quests will showcase the Goblin's shady past and escape from potential slavery. Goblins will eventually meet with the Horde and will take refuge in Orgrimmar. They can continue along following the Orc storyline.


Goblins have two racial abilities that share the same timer. Rocket Jump will allow you to jump forward a short distance. The Rocket Barrage shoots the rockets forward and deals around 24-30 damage at level one. This damage increases as you level, up to a possible 2000 or more damage. The cooldown for bother racial abilities is 2 minutes.


Among the Goblin passives are Time is Money, which gives a 1% boost to attack and casting speed. Beast Deals Anywhere allows Goblins to gain discounts regardless of their faction standings. Finally, Better Living Through Chemistry gives 15 Alchemy Skill.


Another ability for Goblins is Pack Hobgoblin, which will call in a Hobgoblin and grant bank access for 1 minute. This ability has a 30 minute cooldown. The Goblin mount is the Trike, which can be bought inside Orgrimmar.


