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Table 5. Attack Power Rankings Sorted by Piercing Damage
No upgrades; no unarmored units. Units with 0 piercing damage not listed even if they do have a basic damage.
rank unit
(Human)unit
(Orcish)piercing
damagebasic
damage1. dwarven demolition
squad explodinggoblin demolition
squad exploding400* 2. gryphon rider dragon 16 0 3. guard tower
cannon towerguard tower
cannon tower12
124
44. mage death knight 9 0 5. elven ranger
archertroll berserker
axe thrower6
63
36. paladin
knightogre-mage
ogre4
48
87. footman
gruntskeleton 3
36
68. dwarven demolition
squad attackinggoblin demolition
squad attacking2 4 9. peasant peon 2 3 10. - demon** 1 9 * When exploding in execution of the "demolish" command, the dwarven and goblin demolition squads cause a damage of 400 [hit points?], regardless of the opponent's armor (no random component values are figured in). That damage is caused to the unit or building at the target location as well as all adjacent units. So to be precise, the value of 400 is neither the basic nor the piercing damage; it is already the effective bottom line damage. The demolition squads are clearly ahead of the pack in both attack power rankings.
** only available to players in custom scenarios, and to the computer-controlled Orcish army in levels Human13 and Human14
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