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Table 4. Attack Power Rankings
No upgrades; no unarmored units. Units with 0 basic damage not listed even if they have piercing damage values.
rank Unit
(Human)Unit
(Orcish)Basic Damage Piercing Damage 1. dwarven demo
squad explodinggoblin demo
squad exploding400* 2. battleship ogre juggernaut 130 0 3. ballista catapult 80 0 4. gnomish submarine giant turtle 50 0 5. elven destroyer troll destroyer 35 0 6. - demon** 9 1 7. paladin
knightogre-mage
ogre8
84
48. footman grunt
skeleton6
63
39. guard tower
cannon towerguard tower
cannon tower4
416
1610. dwarven demolition
squad attackinggoblin demolition
squad attacking4 2 11. elven ranger
archertroll berserker
axe thrower3
36
612. peasant peon 3 2 * When exploding in execution of the "demolish" command, the dwarven and goblin demolition squads cause a damage of 400 [hit points?], regardless of the opponent's armor (no random component values are figured in). That damage is caused to the unit or building at the target location as well as all adjacent units. So to be precise, the value of 400 is neither the basic nor the piercing damage; it is already the effective bottom line damage. The demolition squads are clearly ahead of the pack in both attack power rankings.
** only available in custom scenarios, or to the computer-controlled Orcish army in levels Human13 and Human14
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