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Spider-Man
Guest Appearances
Marvel Super
Heroes
Developer: Capcom
Publisher: Capcom
System: Arcade, Saturn, PlayStation
Release Date: 1995
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Back, and
better than ever. |
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Ow.... |
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"Magnetic disruptor!" |
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After the success of
Capcom's X-men: Children of the Atom arcade fighter, the creation
of a similar game with different characters was a no-brainer, and
the logical choice to headline the game was, naturally, Spider-Man.
Add to that Ryu/Ken controller motions and animations, and it's
no surprise Marvel Super Heroes was an instant success. The story
was simple: Once again, Thanos was after the infinity gems, but
many of the other heroes in the Marvel Universe thought that Earth
would be better served if Thanos didn't have them. Some motivations
were benevolent (like Spidey's), while others were far from it (I
can't imagine Juggernaut using the gems to bring about world peace).
Regardless of intent, Spider-Man, Iron Man, Shuma-Gorath, Psylocke,
Captain America, Wolverine, Juggernaut, Magneto, the Incredible
Hulk, and Black Heart were all playable characters. Like in the
SNES title, you could use the gems to temporarily gain powers above
and beyond your usual abilities (increased damage, defense, etc.).
Gameplay was deep, supercombos and counters constant, and the art
of air juggling was taken to new heights. Some critics accused the
game of being nothing more than a Street Fighter clone with background
graphics so intense it was hard to discern what was actually happening.
Regardless, it proved to be another smash in Capcom's history of
fighting games and sucked more than its fair share of quarters from
the pockets of gamers worldwide.
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Marvel Super
Heroes vs. Street Fighter
Developer: Capcom
Publisher: Capcom
System: Arcade, Japanese Saturn, PlayStation
Release Date: 1997
Marvel Super Heroes vs.
Street Fighter was a variation on the successful tag-team gameplay
that was popularized by X-Men vs. Street Fighter. You made a team
of two characters from a collection of individuals that had achieved
fame in either the Street Fighter or Marvel Universe. Many of the
characters from Marvel Super Heroes had been replaced with other
characters that had already appeared in Capcom fighters (like Omega
Red from Children of the Atom) or had appeared countless times in
Street Fighter sequels (Ken, Ryu, Chun Li, Zangief, etc.) The tag
team battle greatly deepened gameplay: Injured characters could
be tagged out to heal, but doing so left the incoming player completely
vulnerable for a substantial amount of time. Team-up combos were
also possible; for instance, Spider-Man could perform his Maximum
Spider super on a hapless foe while Cyclops was lighting him up
with an optic blast. The main difference between this title and
X-Men vs. Street Fighter was that this one had offered the choice
of selectable and hidden characters. Nevertheless, Marvel Super
Heroes vs. Street Fighter was another smash hit for the many fans
of Capcom's 2D arcade brawlers.
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Back
in Action |
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Spider-Man multiplicity. |
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Marvel vs.
Capcom
Developer: Capcom
Publisher: Capcom
System: Arcade, Dreamcast
Release Date: 1998
Yet another crossover
fighter, Marvel vs. Capcom featured the most popular Marvel characters
against the most popular Capcom characters that had been created
over the many years it had been in the biz: Strider Hiryu, Bionic
Commando, Morrigan (from Darkstalkers), Ryu, Chun Li, Zangief, Jin
(from Cyberbots), and Megaman represented Capcom. On the Marvel
side of things was the Incredible Hulk, Gambit, Captain America,
Venom, War Machine, Wolverine, and, of course, Spider-Man. Featuring
insane team combos, spectacular supermoves, and the highest damage
setting yet, Marvel vs. Capcom remains the pinnacle of the crossover
fighters. Onslaught replaced Cyber-Akuma and Apocalypse as the hardest
boss ever in a Capcom arcade game. Victories against this Magneto/Professor
X combination were worthy of celebration with champagne and a full-piece
orchestra. If you haven't played Marvel vs. Capcom, you've been
missing out.
Show
me Spidey's Game Boy cameo
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