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History of Spider-Man Games
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Spider-Man
Developer: Neversoft
Publisher: Activision
System: PlayStation
Release Date: August 2000

Neversoft has already established itself as a company that can actually make a good game out of a license (read: Tony Hawk Pro Skater), and it's continuing this tradition with Spider-Man. Speaking of Tony Hawk, Spider-Man uses a modified version of this game's engine to give you a full 360 degrees of web-slinging freedom. The environments in Spider-Man look really good so far, proving that putting some extra effort into an aging system like the PlayStation can yield impressive results. The camera system is especially unique, since it's required to follow the webbed one as he climbs up walls, around ledges, and across ceilings.

 
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On that note: Spidey commands an impressive arsenal of moves and techniques with which to navigate his first 3D video game world. As mentioned, he can instantly affix to any wall or ceiling and climb around at will. In typical spider style, ropelike webbing is also available to facilitate swinging across rooms or even between buildings. And before you ask, yes, Spidey can characteristically swing from building to building by simply shooting his web into the wild blue yonder (comic book fans may now breathe a collective sigh). A controllable targeting crosshair is available so you can aim more precisely, whether or not your purpose is to swing or attack an enemy. Speaking of attacks, Spider-Man has quite a few of them, such as a normal burst of web that momentarily entangles enemies, hard web claws, a balled web projectile, and a web shield. Spidey also has a small assortment of punch and kick combos for those times when webbing just isn't enough.

Levels in Spider-Man are objective based, and goals deal with typical superhero conundrums such as saving hostages and defusing bombs. A shaking DualShock and an onscreen light show represent the classic spider sense: When you see them, you'll know you're getting close to where you need to be. Spidey will deal with an assortment of his comic book nemeses such as Venom, Rhino, Scorpion, and Doctor Octopus. So far we've also seen the Lizard's minions, so it's a pretty safe bet that he'll show up too.

Spider-Man on PlayStation is shaping up to be the best video game use of the license yet. Given Neversoft's track record and what's been seen so far, expect an excellent rendition of the classic superhero.

Spider-Man
Developer: Edge of Reality
Publisher: Activision
System: Nintendo 64
Release Date: TBA

So far we know next to nothing about the Nintendo 64 version of Spider-Man. However, since Edge of Reality handled the port of Tony Hawk's Pro Skater to the N64, and Spider-Man uses a variation of the same engine, it's a pretty safe bet that Spidey on N64 will be a better-looking version of what we get on the PlayStation. Stay tuned for more info.

Spider-Man
Developer: Vicarious Visions
Publisher: Activision
System: Game Boy Color
Release Date: August 2000

 
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Spidey's handheld track record isn't exactly stellar, but Vicarious Visions and Activision hope that the appearance on a color handheld system will be a step in the right direction. There isn't a lot of info available yet on Spider-Man for Game Boy Color, but it looks like it will be a fairly typical Game Boy platformer with the classic Spider accoutrements added in. Spider-Man will have wall-climbing and web-slinging abilities as usual, and he'll use them to combat such foes as Venom and Electro. At the very least, the Game Boy Color version looks a lot better than previous Game Boy Spider-Man titles, but we hope it plays better too.






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