| Spider-Man
Games:
Spider-Man/Venom:
Maximum Carnage
Developer: Software Creations
Publisher: Acclaim
System: Super NES, Genesis
Release Date: 1994
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"Thwipt!" |
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In 1994 Acclaim assuaged
comic fans and put Spider-Man and longtime friend/nemesis Venom
in the same game to help stop Cletus "the slack-jawed yokel"
Kassidy from rampaging as Carnage. Not too interested in returning
to the insane asylum, Cletus hooked up with Shriek, Doppelganger,
and various other supergoons as he tried to squish Spidey under
his boot. This title was pretty much a rip-off of Final Fight: walk,
punch, kick, throw, swing. The graphics were very reminiscent of
the comic series and had quite an immersive feeling. Swinging around
from building to building was often more fun than actually fighting,
however. Spider-Man and Venom played differently, with Spidey relying
on speed and finesse and Venom on brute force. Both characters could
use their webbing to attack the enemy; opponents could be momentarily
restrained, pulled across the screen, or even whipped into one another.
Accurate fighting gave Spidey and Venom the chance to perform power
hits, which would kill opponents (and some bosses) in a single hit.
Players who skillfully maneuvered their characters via webbing could
take out enemies with Spidey's classic double swinging kick or a
huge right hand from Venom. Buddies could be called in to help out
if power-ups were found - Firestar being a popular choice. There
was even the occasional scale-the-building level like in the Atari
2600 title, only much more enjoyable. The downside of the game was
its difficulty: Cheating was often the only way to win.
Spider-Man/Venom:
Separation Anxiety
Developer: Software Creations
Publisher: Acclaim
System: Super NES, Genesis
Release Date: 1995
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No, really, I'm new at this. |
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Ah, yes. Who could ever
forget Acclaim back in the early 90s? One only has to play a few
of its titles to see why it spiraled downhill so quickly. Wanting
to repeat the success of Maximum Carnage, Acclaim released Spider-Man/Venom:
Separation Anxiety. It looked, sounded, and played just like Maximum
Carnage, so Acclaim put its feet up and waited for the bucks to
roll in. And waited. And waited. Apparently someone forgot to tell
the bigwigs at Acclaim that Separation Anxiety was so much like
Maximum Carnage that no one bothered to play it. Having already
terrorized evil with Spidey and Venom in 1994, players couldn't
care less about a sequel that featured nothing new. If you want
to read a critical review of Separation Anxiety, see the above paragraph.
Now
show me Sega Spidey.
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