Nintendo 64 RPGs
After losing Square and Enix to Sony, Nintendo took a decidedly hard-line anti-RPG stance. Final Fantasy VII and Square were openly lambasted. Nintendo's president, Hiroshi Yamauchi, managed to alienate 90 percent of the Japanese gaming population by saying they were all "depressed gamers who like to sit alone in their dark rooms and play slow games" and that most RPG software was "silly and boring."
This isn't to say that Nintendo doesn't like RPGs. Pokemon, the license that keeps on giving, is most assuredly an RPG. But after nearly four years on the American market, only two titles that can be classified as RPGs have been released: Zelda 64 and Quest 64. One is an absolutely fantastic title but is as much an action, adventure, and fishing game as it is an RPG. The other is best played smelted down and remolded into Zelda cartridges.
When RPGs hit it off big in the States, Nintendo found itself up a creek without a paddle, while Sony sped on by in its Square-powered motorboat. Some decent-looking titles, including Earthbound 64 and Ogre Battle 3, are (hopefully) in the works, and Nintendo has been trying hard to patch up its third-party relationships. Here's hoping Nintendo's next system is launched on the right RPG foot.
Now show me every last one of Nintendo 64's RPGs on a single page with space left over