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Gauntlet Legends
Designer Diary


By Nolan Holmes

As Gauntlet Legends for the N64 started down the final path toward completion, Atari agreed to do a series of interviews and designer diary entries for videogames.com. Not only do these cover the current consumer titles, they also look at the evolution of Gauntlet, from the original coin-op in 1985 through the latest coin-op version - Gauntlet Legends - and onto the N64 and the PlayStation.

The original Gauntlet coin-op was released in October '85 and sold 8000 units. At the time, the industry was at the tail end of one of its notorious downturns. No other Atari title had sold this many units since the May '83 release of Star Wars, which had hit 12,000 units in a healthier market. Even Marble Madness, released in December '84 sold only 3300 units on a new system platform.

Gauntlet II was released in August '86 and sold mostly as kits into the original - close to 3300 four-player kits. This game added more than 100 new mazes, some random maze features, and several new features and hidden strategies in the mazes. The team added secret rooms, a new boss (Dragon), various new potions, and it let up to four players select the same character.

Entries

    Chapter 1
    First up is a question-and-answer session with the original designer of Gauntlet, Ed Logg.

    Chapter 2
    Ironically, Gauntlet Legends is not the first time Atari has revisited Gauntlet. Read about the first attempts at updating the game.

    Chapter 3
    We spoke to Gauntlet Legends art director Steve Caterson about the trials and tribulations of making a coin-op product.

    Chapter 4
    Terry Lloyd was both a world builder on Gauntlet Legends coin-op and lead artist on the home platforms. Here, Terry talks about how you go about designing a world.

    Chapter 5
    We sat down sound designer and coin-op composer John Paul and asked him about the process he goes through and how he goes about composing.

    Chapter 6
    Finally, we touched base with Gauntlet Legends producer Scot Amos to see how he was holding up after many nights without sleep. Surprisingly, he was quite lucid.

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