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ONS-FrostBite

FrostBite is an extremely small, extremely frenetic Onslaught map. Just one power node separates the two bases. The war for that one node is the map. Control that node, even for a minute or two, and you must be ready to take advantage and inflict damage on the enemy core. Defending the central power node is important for buying your offense enough time to inflict damage against the core. Thankfully there are plenty of tools at your disposal.

Man the turret at the center node to counter incoming troops and vehicles; grab the power-ups (double damage and big keg o’health) on top of the towers; snag the super shield pack near the node itself; and use a raptor to reach the rampart and equip the lightning gun there to snipe incoming enemy attackers. Note that you can make the double jump from the area with the double damage to the keg o’health. Defenders should equip AVRiLs to counter incoming vehicles and hold the node as long as possible.

There’s another tower near the center node; it’s on the adjacent mountaintop and can be reached by a raptor (quickly) or by foot (slowly). Find the target painter on top and utilize it to either help wrestle the node from your enemy or to bombard an incoming attack to aid in the node’s defense. This high tower is also a great vantage point for using the AVRiL against ground vehicles below. Attacks against the enemy core should arrive from the frozen valley and the hilly snow-covered routes to the bases’ side.

ONS-Primeval

Primeval is another tight Onslaught map. Three power nodes lie in the narrow paths through a dark forest. The middle node will certainly be heavily contested but teams can mount an attack on the enemy's closer node, which is also attached to the power core. But control the middle and control the goliath tank there. Mount the attack on the enemy core from the middle node with goliath support.

Each team’s core is completely unprotected. There are turrets nearby but there’s nothing blocking a shot between an approaching vehicle and the core itself. The forest paths are narrow, which means you must get close to get a shot but damaging the core with a fast vehicle strike (such as the manta or scorpion) will be an effective tactic once you have linked to the enemy’s base.

There’s also a backdoor into the enemies base. Instead of using the front entrance, find a path to squeeze through near the closer power node. Send attackers through the backdoor while defenders attempt to hold off the vehicle advance through the center.

ONS-RedPlanet

There’s an epic battle raging on the Red Planet. There are five power nodes connecting the two bases and each base possesses the mighty Leviathan. One of the keys to winning on RedPlanet is using your team’s Leviathan effectively and efficiently...and healed!

Protecting your Leviathan at the forward positions is paramount to team success. If you lose the Leviathan you must move the slow vehicle from your team’s base back to the front lines. Deploy it within firing range of the last power node to hold the position. Attempt to inflict damage to the core as you move the Leviathan up to defend the approach to the linked power node.

If you engage in a Leviathan versus Leviathan battle, fire at the enemy’s super vehicle on sight. Even if you are killed, the enemy Leviathan will be damaged. Don’t let the enemy to emerge unscathed. The power nodes are somewhat protected but certainly not from precise long-range vehicle fire and certainly not from a deployed Leviathan. Power-ups are also scattered near each node (such as the big keg o’health, super shield, and double damage) to aid in ground combat.

ONS-Severance

Severance is a medium-sized Onslaught map with one primary unique feature: the team that controls the center power node also gains a Leviathan at that position. This creates an all-out war for the center node. The power node configuration requires that you acquire your team’s side nodes before you can construct the center node. But that doesn’t mean you don’t need a presence there. Send two vehicles to your team’s two outer nodes and the rest of the vehicles and troops to the center node. Hold that position until you link there and can construct the node.

The center node isn’t well protected within the surrounding pillars but there are towers providing sniper positions as well as power-ups (super shield pack and big keg o’health) to increase your defense. But it will be all about the Leviathan. Use it to secure the area then push toward the node that links to the enemy base. The northwest and southwest nodes possess redeemers, which will certainly help take back (or defend) the center node from the enemy team. This map can quickly turn into a humiliating defeat if one team remains unorganized and fails to mount a significant offense for the center node and its prized Leviathan.

ONS-Torlan

The bases on Torlan are large with the power core tucked into the rear corner. The bases are heavily defensible--turrets, teleporter to a sniper roost, shield pack and keg o’health, and plenty of room for AVRiL gunners to mow down approaching vehicles--so you must move in quickly to damage the core. Once you obtain a link to the enemy base, pilot a fast vehicle and get to the core. Inflict as much damage as possible. Repeat until the link to the enemy base falls.

There are five nodes on the map. Two outer nodes for each base and a center node found underneath a mammoth tower. Controlling the center node is the quickest route to launch an attack on the enemy base’s closest power node (there’s a double damage power-up spawn here to help defend the node).

Upon gaining the middle node, vehicles spawn in the valley and in and around the tower above. Also, take a raptor and search the very peak of the tower (it’s way up there!) to find a redeemer and super shield pack. If the enemy core is unshielded, fire the redeemer from the tower’s top using alt-fire mode and guide the missile to the enemy core.

Goliath tanks spawn at the northeast and southwest nodes. Capture the enemy’s node and command the dual goliaths in a charge against the closest node and the core itself. Pilot the side goliaths up along the map’s edge toward the enemy’s base.

Unreal Tournament 2004

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