AS-Mothership
Briefing: This scenario replicates the final battle for Earth and the stunning victory by humans in the face of almost certain defeat by the Skaarj. A Skaarj mothership orbited the Earth and rained death upon the planet in preparation for the final landing. In a daring suicide mission, the humans attacked the Skaarj mothership in small one man fighters, hoping to exploit a flaw in the mothership defenses their analysis had revealed.
Attacking
Attackers Objectives:
1 - Destroy lower shield generator.
2 - Destroy upper shield generator.
3 - Proceed to landing bay.
4 - Destroy energy bypass.
5 - Destroy sentinels.
6 - Use panels to unlock core hatch.
7 - Destroy the conductor
Get to the lower shield generator quickly! Use the forward key to speed up your spacefighter. Once inside the mothership, slow down to maximize your shots against the shield generator (dont forget to use missiles too). Cycle through targets using the previous and next weapon buttons. Fire homing missiles at targets as you approach the mothership. As you attack generators, turn the ships nose around them to maximize your line of fire as you pass the devices. If you destroy the lower shield generator, fly to the top of the mothership where the two upper shield generators are located. Attack them quickly. Beware of the interior turrets. Note that crashing into the generator doesnt damage the device. Once all shield generators are down, fly into the docking bay. Target the turrets on the approach and fire your homing missiles.
When a teammate reaches the landing bay, all attackers enter the bay to commence the attack on the energy bypass. A few attackers should fire toward the defenders entrance while remaining attackers shoot the two bypasses. Try and gather a defenders discarded rocket launcher for added firepower. Once both bypasses are down, start the assault on the sentinels. Coordinate an attack on a single sentinel instead of spreading your force thin among all three. The defenders can heal the sentinels with the link gun so its important to finish off a damaged sentinel gun quickly.
Destroy all three guns and maneuver through the bridge. Some attackers should assault the turrets protecting the route to the core hatch panels. Once inside, clear the room of defenders and activate the panels. Now just concentrate all fire on the conductors to complete the assault!
Defending
Defenders Objectives:
1 - Defend lower shield generator.
2 - Defend upper shield generators.
3 - Stop the humans from landing.
4 - Defend energy bypass.
5 - Defend sentinels.
6 - Stop any usage of the core panels.
7 - Defend the conductor
Pilot a ship or take control of an inner or outer turret. Take control of the lower turrets first to defend the lower shield generator; once it falls, move to the upper turrets. Finally, assume control of the landing bay turret to defend the entrance to the mothership. Watch for laser fire to indicate an approaching enemy ship (the color will be opposite of your team color). You can also use link turrets when the energy turrets fall. Adjacent link turrets can heal each other if needed. Note also that the energy turrets have shielding; use the alternate fire button to use but it drains quickly and must recharge between uses. Spacefighter pilots should cycle through targets and utilize homing missiles.
Once the attackers have boarded, gather your weapons and punish the incoming enemies entering from the two side tunnels. You can also remain on higher ground and launch rockets at the entrances below. Move to the sentinel guns and use link guns to heal them. Grab additional link gun ammunition from the locker or from the ground if you run out.
If and when all sentinels fall, two defenders take control of the link turrets overlooking the route to the core panels. Other defenders should divide between the two sides and prevent any attackers from moving through. Dont keep the core panel room unguarded or a single attacker could release the panels easily. The remainder of the mission becomes a hectic defense in the core room. Protect the two entrances with ample rockets, lightning bolts, and shock combos.
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