AS-Junkyard
Briefing: This scenario is based on an infamous episode of a popular Holovision program. In the original episode, two teams of mechanics were competing to make their vehicle operational and escape the junkyard. The unexpected twist occurred when the losing team pulled out some makeshift weapons and pounded the other team into oblivion before they could make their escape.
Attacking
Attackers Objectives:
1 - Find the energy core.
2 - Return the core to the vehicle.
3 - Lower the bridge.
4 - Cross the bridge.
5 - Open the checkpoint gate.
6 - Secure the checkpoint.
7 - Proceed to the main gates.
Rush the energy core. Some attackers should provide sniper support to help clear out defenders. As soon as an attacker obtains the core, defend him with sniper rifles and miniguns and retreat to the vehicle. Some attackers should proceed to the bridge controls when the core is close to the vehicle. Once the vehicle is powered, fill it with attackers and begin driving to the bridge. Gunners should target any ground defender resistance and the enemy turret positioned just before the bridge. Dont neglect to use the Hellbenders "shock combo" which works like the shock rifle. Fire the EMP projectiles and use the alternate fire button to detonate them.
When driving, take a left at the intersection (after the broken fence), leap off the ramp, and cross the bridge to the far spawn pad. If the vehicle is destroyed before reaching the spawn pad, it returns to its original location! Thats a long drive so other attackers should keep close to the vehicle if possible and administer link gun repairs or annihilate defenders blocking the route.
At the next intersection, the vehicle can go left to the magnet or turn right to take the longer route. The magnet carries the vehicle straight over to the checkpoint but its extremely vulnerable to enemy fire. The right path splits again: the left hand route offers more cover toward the checkpoint but its longer while the right is shorter but not as protected. Either way be sure to avoid the explosive barrels; they will inflict damage to the vehicle if detonated nearby. Other attackers should work ahead to open the checkpoint and clear any defenders along the route to help protect the vehicle. Use the bounce pads to move around the map quickly.
The final stretch remains once the checkpoint is secure (the vehicle now spawns here if destroyed). Race to the main gate! The path splits once again: the left is the shorter but more dangerous route, the right is longer but a bit more protected. Dodge explosive barrels and be sure gunners are inside and helping to defend the vehicle to the finish line.
Defending
Defenders Objectives:
1 - Protect the energy core.
2 - Prevent the attackers from returning the core.
3 - Defend the bridge switch.
4 - Defend the bridge.
5 - Protect the checkpoint switch.
6 - Protect the checkpoint.
7 - Protect the main gates.
Some defenders should snipe incoming attackers while others protect the core at close-range. Once the core is taken, go after the thief with sniper rifles. Delay the core reaching the vehicle as much as possible. A few defenders can also move to the bridge controls to guard the station. Concentrate attacks on the vehicle once its on the move. Use the bounce pads to move around the map and take control of the turrets overlooking the valley below. At least one defender should move to the magnet; theres an AVRiL on the platform adjacent to the magnet. The platform overlooks the bridge below. Lock onto the vehicle as it crosses the bridge.
Defend the checkpoint switch as long as possible. Most defenders should continue to annihilate the vehicle. Continue to use the bounce pads to maneuver around the map. Take control of the turret above the checkpoint. Theres also a minelayer in the left side of the checkpoint structure. Use it to mine the entrance and the area just before the spawn pad. Watch the path the vehicle takes. If it uses the magnet, be prepared to shoot it out of the air. One the final stretch run, take control of the turrets for added defense. Ground forces should use bounce pads to reach and intercept the vehicle.
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