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DOM-Atlantis

The battle of Atlantis takes place in a self-contained underwater bubble. Shimmering water surrounds every inch of the arena’s edge; combatants are safe inside--don’t worry about puncturing the bubble with your rocket launcher! The map’s two control points aren’t particularly close and are featured in their own multi-tiered room. Reach the control point from the lower route that runs through the map’s center or along an upper catwalk, which can be reached via side staircases or via shield gun jump through the middle entrance. A large arch stretches across each control point area; at the top you’ll find the shield pack spawn spot.

Travel between control points through a short, but congested middle area or through longer left and right side tunnels (that hold the flak cannon and rocket launcher). There’s also another route, an adrenaline capsule-filled passage that runs from the side of the middle entrance, underneath the congested center area, and into the other control point area. Defend control points from the upper catwalk so you can overlook the control point itself and the lower approach. Snag a lightning gun from the far end of the upper route to snipe approaching enemies.

DOM-Conduit

Unreal Tournament 2004’s Conduit is a vertical double domination map. Control point A is found at the bottom of the map underneath the platform; control point B lies at the top of the map on top of the elevators (use the bounce pads to reach the control point). Both teams spawn inside similar chambers containing two weapons and six teleporters--the three teleporters on your left send you to the bottom and the three teleporters on the right send you to the map’s top. Before scampering into a random teleporter, check the current game status or listen to your teammate requests. If more defense is needed at A, enter the left teleporters; if your teammates are looking to capture point B, enter the right teleporters and assist their efforts.

Both floors offer the rocket launcher (with plentiful ammo) and a shield pack. Grab them to attack or hold the tight control point positions. When holding control point A, back up into a corner so you can see all entrances. If you stand in the middle, your back is turned and an incoming attacker may ambush you. Use the lifts to travel between control points. Watch your step when on the map’s top; a fall down the shaft is usually instant death (use the shield gun to soften the blow).

DOM-Renascent

Renascent is a gorgeous forest map with deceptively close control points, bounce pads, and two shrines holding the double damage and shield pack power-ups. From a distance, the control points appear within feet of each other. But as you get close you spot a large hanging obstruction blocking a jump from one control point to the other. Both points are out in the open. A successful offense attacks from all sides, including from below (for instance, firing shock combos from below to weaken or kill enemy defenders). Control point defenders must counter attacks from the side and below.

Check the bridges on the map’s edges to find shrines containing the primary power-ups--the double damage and shield pack. The rocket launcher also rests nearby with the lightning gun stuffed in a far corner (sniping the control points, especially facing both in view--can be effective support for your team).

Unreal Tournament 2004

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