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Chapter 4 - Double Domination

In double domination, teams fight to control two control points on the map. If a team controls both points, a countdown begins. After 10 seconds, if the points remain in the same team’s control, that team is awarded a point. Break control of the points to cut the countdown. Double domination is a fast paced game where momentum can change quickly.

  • Map knowledge! Know the quickest routes to each control point and the routes from one control point to the other. If the opposing team maintains a hold on a particular control point, know how to get there fast. Or if you have to wrestle a control point from the enemy team, you’ll need to know how to reach that area quickly. Likewise you should also know the location of key weapons and power-ups. This section offers strategies for the new double domination maps offered in Unreal Tournament 2004. See GameSpot’s Unreal Tournament 2003 game guide for strategies for the maps included in both games.
  • Don’t neglect control point defense. If you can’t hold a control point, you’ll likely never score a point. Some team members should remain at the control point and equip themselves to the hilt. Remaining players move on the attack to break the other team’s hold on the other control point.
  • If time is counting down and you’ve reached an enemy control point, go directly to the point while firing at any nearby defenders. Don’t stop to kill the defender. All you have to do is touch the control point to stop the countdown. If you die on the way then it’s no different than if you wasted time trying to kill the enemy instead of capturing the point for your team.

DOM-Access

Access is an extremely frantic double domination map with a unique twist. A button in the map’s center controls the access to each control point. When the switch is pressed, access switches to the opposite control point. After several seconds the switch resets and once it’s pressed again, access switches to the other control point. The switch will be used to gain access on offense or close off a control point for defense. At least one player should stick close to the switch and listen for other teammates to switch access to a particular control point.

Players spawn near miniguns just outside the switch room, which lies forward from the start position. You can instantly move left or right toward the open control room. The control points are found on the far left and right side of the map. You can enter the control rooms from upper and lower routes; both routes are blocked if the switch denies access. Minigun proficiency (along with well-placed grenades or a brave shield gun melee attack) will help within the switch room.

Once within a control room, find the flak cannon, link gun, and shock rifle within the area to aid in defense. Ride a rear lift to the top catwalk and find a shield pack to further bolster defense (or offense if you arrived from this route). There’s also a rocket launcher along the upper catwalk that runs between the two control points. Note that this route is never blocked. You can move freely between control points. Once you gain a control point, ride this lift so you avoid being trapped in the control room or blocked out of the other.

DOM-Aswan

The Temple of Aswan is an excellent double domination map. The control points lie close to one another--at least if you use a daring route to move between them--and combat begins extremely quickly and continuous furiously around the temple’s open center area. Control points rest on ledges to the left and right of the center arena. Move into the left or right side and use either the ramp (the long route) or the side lifts (the quick route) to reach the point. There’s an underground route (reach it by the lift) that offers the flak cannon and rocket launcher--two weapons that will certainly be invaluable in control point defense.

The quickest route from one control to the other is through the center of the map--above the ground battle! When standing at a control point and facing the map’s center you can see the other control point in the distance. A structure (with double damage power-up on top) is found between the control points. It’s possible to use a shield gun jump to leap to the structure then another shield gun jump to reach the second control point. The super shield pack, found at the bottom of the ramps within the side temples, certainly helps because it decreases self-inflicted damage from the shield gun jump. Also, don’t grab the double damage if you intend to shield gun jump to the other control point.

Unreal Tournament 2004

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