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DM-Morpheus3

Morpheus3 is another update of a classic Unreal Tournament map. The battle is mostly exterior and takes place on three skyscrapers--and it’s low gravity! You can easily make double jumps from skyscraper to skyscraper. You’ll find the map’s best pick-ups at its highest points. At the peak of each skyscraper you’ll find the big keg o’health (or double damage), super shield pack, and redeemer. When you’re on the skyscraper, use double jumps combined with low gravity to ascend the pillars holding the goods.

Another way to reach them is to use the bounce pad at the very bottom of the map (look down toward the middle of the skyscrapers). The bounce pad launches you ridiculously high in the air; you can easily maneuver to any of the three pick-ups on top of the skyscrapers. However, you’re extremely vulnerable after using the bounce pad. You move so slow through low gravity that you’re easily picked off by a sniper rifle. The bottom of the map also houses a rocket launcher and an ion painter.

The low gravity generally neutralizes the importance of the rocket launcher (since most of the time your adversaries will be in the air, it’s much harder to score successful damage) but increases the effectiveness of instant-hit or faster fire rate weapons. Switch to the shock rifle, link gun, minigun, or sniper rifle. Watch for your opponents to jump between skyscrapers; this leaves them wide open to be sniped.

DM-Rankin

A thunderstorm rages outside an old industrial building that forms Rankin. The battleground is a collection of levels, ramps, and tight corridors. Be prepared consistently; the numerous turns and corners means an encounter can happen at any moment. The structure’s ground floor contains the most contested items. Find the rocket launcher at the bottom of a multi-tiered room. Beware of opponents attempting to ambush you from the height advantage above.

Check the right hall from the rocket launcher for the super shield pack. This is a tight, dead-end alcove; watch out for ambushes as you make a run for the power-up. Note that you can also drop down onto the super shield pack from above. Find the hole in the wall on the middle floor (spot the health vial inside) and drop down to land behind the super shield pack.

Move down the hall across from the super shield pack to find the flak cannon also on the lower floor. Follow the health vials through the curved corridor to locate the double damage power-up. Find the standard shield pack on the second level above the flak cannon (the lightning gun is also here). You can reach the second floor from the flak cannon by using a shield gun jump off of the slanted piece of plywood leaning against the upper floor. Reach the shield pack by moving through the hole in the wall to the right of the lightning gun or by going around the hall to the right side.

DM-Rrajigar

The desolate Rrajigat mine is home to a varied deathmatch map. There are tight tunnels, wide open areas, narrow wooden walkways, and multi-tiered chambers. The area containing the rocket launcher (and a couple ammo packs) features multiple entrances and exits. Expect plenty of encounters here given the presence of the rocket launcher. But there’s little else of value in the room. From the rocket launcher room, move through the tunnel that contains the health vials. Here you’ll find the waterfall--the double damage power-up spawns at the bottom of the falls. It can be a dangerous grab, though; the deep water slows you down and will leave you extremely vulnerable to any other player that spots you going for the power-up.

At the mine’s opposite end (follow the stream away from the falls to its end) you’ll find the super shield pack. It’s also in a dangerous location tucked away in a dead-end alcove. There’s little room to maneuver in the alcove and an opponent launching a trio of rockets while you attempt to snag the shield will have an easy frag.

The upper section of the mine is one of the better locations on the map. You’ll have a good angle on enemies fighting below (punish them with shock combos or rockets). Watch your step on the narrow wooden planks. It’s easy to fall off if you aren’t watching your step (or you’re shot off). You could drop unprepared into the middle of a battle! The upper section also reaches areas above the double damage and super shield pack so you can check and drop down on them from above.

DM-Sulphur

The future is a bleak place. The ozone layer is gone; the world’s weather consists of nothing but endless storms of sulphuric acid rain; and Weather Control Stations have become the battleground for Unreal Tournament combatants.

Sulphur is a frenetic vertical map. Bounce pads can quickly propel you to the station’s higher sections (or you can just use the ramps if you’re taking the scenic route, which does contain adrenaline). The highest part of the map is really, really high. It’s possible to snipe from here but it’s difficult to see many players below; most of the station’s flooring obstructs your view to the lower sections. But the map’s peak does house a prize: the redeemer.

The center catwalk just above Sulphur’s lowest level holds the map’s other power-ups--the super shield pack, double damage, and big keg o’health all respawn at this point. You’ll find the rocket launcher and lightning gun on the level above and the flak cannon on the level below. Watch your footing around the station; step off and it’s a long way down (meaning instant death).

Unreal Tournament 2004

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