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DM-Gestalt

The Gestalt Research Center sits below the thinning polar ice caps. The map is a stark contrast to the colorful exterior of Desert Isle; the gloomy Gestalt Research Center interior mirrors the icy ceiling that hovers ominously above the facility.

Gestalt contains three levels. Ramps and lifts connect the bottom and middle floor; to reach the third floor, perform a double jump from the top of the pillar holding the double damage and land at the rocket launcher. From there you can explore the upper floor containing tight hallways (with health vials) and a sniping post with the lightning gun. Two shield packs rest on opposite ends of the center on Gestalt’s middle level.

The large room housing the double damage will provide the biggest battles. All floors are visible here so you’re vulnerable to fire from nearly every direction. Height advantage will prove effective here, particularly if you score the double damage and rocket launcher in successive jumps. From the lightning gun you can shield jump to the highest part of the map, the girders overlooking the large room below (with a great view of the double damage). You will likely score easy sniping kills from these ledges but may not keep up with more aggressive opponents roaming Gestalt’s other hallways.

DM-Goliath

The aptly named Goliath is an orbital power station...an immense orbital power station. The map has several very large areas. Long-range accuracy will be extremely important. Mastering the shock combo or a precise lightning gun bolt will send your score to the top of the leaderboard.

One of the key smaller rooms contains the double damage. It’s the side room with the shallow water and the generator overhead. The double damage spawns on the lower ledge above the water. Also, if you maneuver to the higher ledge, you can use a shield gun jump to reach the platform underneath the generator. There you’ll find the redeemer! You can reach this room by teleporter (near the flak cannon below the super shield pack) or through both upper and lower routes from Goliath’s large areas.

Goliath contains both shield packs. Find the super shield pack on an upper catwalk in one of Goliath’s larger areas. It’s possible to use a shield gun jump to reach this upper catwalk without taking the long way through the station interior. Locate the shield pack in the opposite open area. It’s at the far end of a ledge containing a string of health vials. Instead of using the long staircase and following the ledge to its end, use a double jump from the ledge below the shield pack or a shield gun jump from the opposite direction.

DM-Hyperblast2

Hyperblast2 is a remake of a classic Unreal Tournament map. The battle takes place on a speeding spacecraft. The presence of both interior and exterior areas makes the map unique. Additionally, the exterior area is low gravity. Your jumps and double jumps will be much higher--and slower making you an easier target floating around the depths of space. And watch your step on the ship’s exterior. Infinite space is a long way down and instant death.

You’ll find the rocket launcher on the ship’s top. It’s a great weapon for the ship’s interior but not as useful in the low gravity exterior. Since most players will be jumping around the exterior, you’ll have to be extremely accurate to score a successful rocket hit (or manage to lock on). Better exterior weapons include the minigun, shock rifle, and link gun.

Locate the super shield pack at the edge of the ship’s large front exit (the standard shield pack rests in a similar location at the ship’s rear). You can reach this location from the half-circle interior at the ship’s front or take advantage of the low gravity and use double or shield jumps to reach the super shield pack platform from the ship’s middle or exterior.

DM-Metallurgy

An abandoned processing plant is the home of Metallurgy, a deathmatch map with a mix of interior and exterior spaces. All areas are fairly wide open and consistent success requires precise aim. One of the most populated areas is sure to be the bottom floor of the interior. One of the map’s two rocket launchers is found on the ground floor at the plant’s side entrance. When grabbing this rocket launcher, be sure to grab the two ammo packs resting nearby.

A tall lift on the opposite side of the rocket launcher ascends to the plant’s top where you’ll find the double damage power-up. From the double damage, move onto the catwalk containing the adrenaline capsules and drop straight down to the ledge below to find the shield pack. You can use the stairs just outside the rocket launcher to ascend to the halls that line the side of the plant; this route also takes you to the top, though much slower. You’ll end up below the double damage. Use a shield jump to reach the ledge.

It should go without saying that molten lava is hot--avoid the heat on Metallurgy or pay the price. Height advantage certainly plays a role inside the plant. Watch frequently for opponents to battle on the ground floor. While distracted by their own weapons fire, drop your own blasts down into the fray.

Unreal Tournament 2004

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