Swamp
Marines were shot down before they could escape the planet. Their ship crashed in a forest on the far side of the planet. The marines possess an artifact and are holding position until your arrival.
Objectives: Follow the directional beacons to the crash site. Make contact with the surviving marines.
Head directly away from your ship and turn left when you reach the trees. Spot the directional beacon on the hill ahead of you. The beam points the way toward the next beacon. Continue to each beacon until you discover ship wreckage. It's the marines. Follow to the force field. A marine lowers the field and greets you. Speak with him. He has new orders: Proceed to a clearing where the Atlantis can land and pick up you and the entire group.
Objective: Accompany the marines to the clearing that holds the homing beacon.
Follow the marines and their orders. For example, wait when instructed to hold position, then move when told to move out. Groups of izarians eventually ambush you. The aliens launch their attack from the trees and from behind the large rocks. Keep moving and eliminate the ground izarians first. Your marine friends should handle the ones up high. If not, help them out with your assault rifle. When ordered to move out, follow the marines.
There are additional izarian battles as you near the drop site. Take cover when under attack, and stick close to the other marines. Scan all around your position in search of incoming izarians. Depending on the terrain, look high and low to spot the approaching pests.
You'll eventually reach the drop site and discover lots of ammunition, a marine shotgun, health power-ups, and a shield station--perhaps a hint of the dangers to come. Stock up and replenish your health and shields.
Objective: Defend the clearing until the Atlantis arrives.
The Atlantis will land in five minutes, but the attacks begin soon after Aida announces the four-minute mark. The marines will be able to handle most of the attackers, but assist them when you can. Take the high ground on the rocks adjacent to the beacon. Blast the skaarj and izarians with your newly acquired shotgun. Patrol between the two drop-site entry points and help out any marines under attack. If you sustain damage, return to the shield station.
The mission automatically ends as the Atlantis approaches. The skaarj and izarians futilely fire at the vessel.
Back on the ship, engage Ne'ban in conversation. Exit the bridge area and go into the briefing room. Aida's there and ready to provide details on your next destination. Tell Aida you're ready for the briefing.
Unreal II: The Awakening
- Sci-Fi First-Person...
- Release: Feb 3, 2003 »
- ESRB: Mature
More Features
Games you may like…
Users who looked at content for this game also looked at these games.
See More Similar Games



