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The Ultima Underworld Series
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The traditional overhead camera perspective of the Ultima series changed radically in Ultima Underworld, a dramatically new offshoot, which opened Britannia's seamier side through the Avatar's own eyes. Underworld's advanced, free-moving polygon game engine let the Avatar admire the world from any angle, fight his enemies face-to-face, and make heroic leaps over treacherous lava pits. Ultima Underworld and its sequel were more action oriented than other titles in the series, but they offered the same sort of interaction, story, and character development that made Ultima famous.

 Despite offering more hacking and slashing than previous Ultima games, Underworld forced players to think. In many ways, Underworld was even less linear than other Ultimas - the Avatar might talk his way out of a situation, sneak through it, or conjure his way out of it. The worlds unfolding before him were more tangible than ever before: The Avatar could swim in subterranean rivers, slide over icy glaciers, and clamber over precarious volcanic stone.

Take me to The Stygian Abyss and Labyrinth of Worlds

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