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The Worlds of Ultima Series
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Origin's first spin-off from Ultima's main storyline was the Worlds of Ultima, which placed the Avatar in situations unlike any he would ever experience in Britannia. Each time, the Avatar would be summoned from his present day Earth home by a familiar moongate, but rather than transport to Britannia he would be thrust into some other strange world, more akin to science fiction adventure than traditional fantasy. The Worlds of Ultima games used existing technology - the Ultima VI engine in particular - to present a very familiar appearance to fans of the greater series.

Though the Worlds of Ultima titles were well received by critics and fans alike, they did not sell as well as Origin had hoped. Using an existing engine turned out to be a less thrifty approach than anticipated, and the sales of these games couldn't justify continuing the same design model beyond the second title. With a new Ultima Underworld title slated for release, Worlds of Ultima remains the sole casualty in Lord British's legacy.

In Garriott's Own Words: Worlds of Ultima, the Role of the GameBoy, and More
"We knew we couldn't 'clone' another Ultima. What we had to do is start over…"

Take me to Savage Empire and Martian Dreams

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