
|
Ultima
III: Exodus

With the money made from Ultima II, Richard and brother
Robert founded Origin Systems. Ultima III: Exodus was Origin's flagship title, and Richard
approached it as he approached Ultima II: by rewriting all the engine code from scratch
and applying everything he had learned from before to the new title. The new engine had
the ability to support a party of four characters, requiring the player to shrewdly plan
the composition of its members, since each character would not only have to take care of
himself, but also have to support the others.
A terrifying CGA squid assaults the four heroes
|
 |
The story in Ultima III centered on Exodus, the daemon
offspring of Mondain and Minax, and was the largest, most popular - and certainly the most
sinister - Ultima to date. The player guided his party through treacherous parts of
Sosaria, improving each character's abilities enough to take on the daemon in his fiery
home. With the destruction of Exodus, the Triad of Evil was vanquished and Sosaria was
never the same.
Beefy guards protect the throne against would-be assassins
|
 |
In Garriott's Own Words: Ultima III
"I knew that if I just scrapped Ultima II, I could write a much better, much more efficiently programmed game..."
Take me to The Age of
Enlightenment Trilogy:
Ultima IV-VI |