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Ultima II: Revenge of the Enchantress
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The end of Ultima I set the stage for what was to come in Ultima II. Mondain's mistress Minax sought revenge for the death of her master. She grew even more powerful than Mondain and conjured legions of daemons and other nightmarish creatures to set forth upon the land.

Fans learned to recognize Lord British and his jester Chuckles over the years

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Ultima II: Revenge of the Enchantress, influenced in large part by Terry Gilliam's film Time Bandits, played much like the first game - only better. Garriott rewrote the entire code in Assembly (to take advantage its speed) and created a smoother, more streamlined game. Garriott also looked for better packaging, as he felt that a photocopied cover sheet and plastic bag would not do his new game justice. So he left California Pacific to look for a new publisher.

The hero traveled through time in Ultima II

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Garriott's search ended at Sierra, the only company that would fulfill his request for a real box with a cloth map inside. The cloth map, distinctively creative documentation, and overall package quality would remain an Ultima trademark thereafter. Although Garriott and Sierra enjoyed some success together with Ultima II, they could not come to terms during contract negotiations for the sequel, and so they went their separate ways.

In Garriott's Own Words: Ultima II: Revenge of the Enchantress
"I wanted a box! I wanted a cloth map!"

Take me to Ultima III: Exodus

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