D&D28b and the Apple II

$200 worth of Ziploc baggies and photocopied cover sheets.
Even the greatest empires are built from humble beginnings. Richard Garriott's empire is
Ultima, one of the longest running computer game series of all time. The series began when
Garriott, then a high school student, transformed his twenty-eighth text-based Dungeons
& Dragons computer game, modestly called D&D28, into D&D28b by adding graphics
on the then-new Apple II. The game became a hit among some friends, and was later named
Akalabeth.
The game that launched the empire
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Witnessing Akalabeth's unexpected success, Garriott set off
to create a game with a superior story, visuals, and interface that was specifically
created for public consumption. That's where the Ziploc baggies and photocopies came in.
And the game contained in said baggies? Ultima I. Garriott produced this game under the
pseudonym Lord British, knighted as such by his college cohorts for his polite manner.
Captivating millions of role-playing gamers around the world with its unique characters
and fantastic settings, Ultima (and Lord British) went on to become some of the best known
names in electronic gaming.
Here is a look at Ultima's long history and promising
future, highlighted by the words of Lord British, Richard Garriott, himself, gleaned from
an interview with GameSpot at the 1997 Electronic Entertainment Expo in Atlanta.
In Garriott's Own Words: Ultima's Humble Beginnings "I would literally write out lines of basic code in a notebook…"
Take me to The Age of
Darkness Trilogy: Ultima I-III |