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      Living Quarters
continued

Making Impossible Jumps the GameSpot Way
After you put down the wrench-swinging thug who comes out to play, you can continue down
the far hall or pause for secret number two.
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Secret 2 |
Once through the far hall, stop at the top of the long wooden ramp and note the
unstable-looking floorboards. Jump as you slide and you'll elegantly avoid the trap. Blast
the fish before you wade through the pool, and continue on. However, one more secret
waits, that is, if you will.
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Secret 3 |
Past the pool, head for the sloped tall structure. You're going to go between the
sloped pillar and the long center structure. Know ahead of time, too, that the floor will
give way. As soon as you make the jump to the shaky floor, jump up to grab the center
structure. Then shimmy right and pull yourself up. If you don't make it, and the floor
collapses, it's no big loss. Simply jump to the next area, dash up the ramp, jump onto the
slope, then leap to grab the ledge. Hold on and shimmy like a pro.
In the next area, the red carpet room, wax your foes and run up the ramp to the balcony
area. Dash to the end and locate the box. Pull it back one square, then return to the
railing and leap over, guns blazing. Make your way to the far end of the black and white
room and battle the baddies. As soon as your foes are history you can do one of two
things: You can take the easy way out or take the GameSpot way out. Read them both
and decide for yourself.
The easy way goes like this: Drop down to the pit beneath the exit doorway, pull the
box in the far-left corner to reveal the Theatre Key. Return to the lower level of the
balcony area, climb the steps, and use the key to enter the Theatre itself. Once inside
you can jump into the balcony on the right side of the stage and pull a knife switch
inside to draw open a portion of curtain. Then go backstage, pull a box out one square,
jump up and drop into the dark pit, jump over the trench and locate the button in the
shadows beyond. Hit the button to flood the pit by the exit. Return to the flooded pit and
exit the mission.
The GameSpot way goes like this: Just for fun, kill all the bad guys in the
Theatre (for a 100 percent kill score) and explore a little. We find the button to flood
the pit, but we don't push it. Instead we return to the still-dry pit and set up a totally
pro jump to end the mission. We aim for the extreme corner of the launch point (jumping
with her right foot) and the left corner of the doorway, hitting the grab at the last
moment.
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Yes, you can
make it. And this is the launch point. |
Don't believe us? Check out our Tomb Raider II Official Video Hint Guide, and let Ryan
show you how it's done.
Next Stop: The Deck
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