Otherwise known as the one before the one before E3 2012. This week: 38 Studios collapses; the West, Zampella, Activision pretrial shenanigans heat up; Bungie's eight-year game plan is accidentally revealed; and...horse combat.
We're a little over a week away from the biggest and most exciting event on the gaming calendar, but things took a bit of a turn for the grisly this week. Kingdoms of Amalur: Reckoning developer 38 Studios completely collapsed, impacting its entire staff of nearly 400 employees, and the impending legal battle between ex-Infinity Ward leads Jason West and Vince Zampella and former employer Activision got uglier and uglier.
We discuss all this and more in this week's episode of Quoted for Truth, embedded here for your viewing pleasure, and move on to round up the week's other big stories below.
38 Studios: The Reckoning
Kingdoms of Amalur: Reckoning maker 38 Studios and its subsidiary Big Huge Games are no more. This past Thursday we learned the unfortunate news that all employees at Curt Schilling's Rhode Island-based and Maryland-based development studios have been let go. 38 Studios employed 379 employees full-time as of mid-March, according to a report from last week. Employees at the company had not been paid since May 1 and lost health care benefits as of this week. Troubles at 38 Studios first came to light earlier this month, when reports from the Rhode Island government indicated that the company had failed to make a $1.125 million loan payment to the state's Economic Development Corporation. The studio eventually made the payment, but it also enacted a round of unspecified layoffs. The company's CEO, Jen MacLean, left the studio in March, with senior vice president of product development John Blakely heading out just this month.
"The game failed. The game failed."
The way that the staff of the company found out that they no longer had jobs got a lot of attention on Twitter because of the cold and detached tone of the note that was sent out company-wide. "The Company is experiencing an economic downturn," the company's management told employees in an email distributed Thursday afternoon. "To avoid further losses and possibility of retrenchment, the Company has decided that a companywide lay off is absolutely necessary. These layoffs are non-voluntary and non-disciplinary."
In a press conference on Thursday afternoon, Rhode Island Governor Lincoln Chaffee explained that the state had not been informed of the pending layoff of 38 Studios' entire staff. In explaining how the studio hit the skids seemingly overnight, Chaffee explained, "The game failed. The game failed." He added that Reckoning would have needed to sell 3 million copies just to break even. "I would gladly extend the life of the company if I had confidence it would lead to profitability," Chafee said. Charles Fogarty, director of the Rhode Island Department of Labor and Training, said his office reached out to 38 Studios' human resources department on Thursday to offer assistance and was told the company might contact DLT later in the week.
Interestingly, Schilling had tweeted the following just the day before, stating that the game had exceeded Electronic Arts' expectations.
Reckoning, 38 Studios first game, has outperformed EA's projections by selling 1.2mm copies in its first 90 days— Curt Schilling (@gehrig38) May 24, 2012
38 Studios creative director Steve Danuser sees things differently. He told TV station NECN that he had expected more from Rhode Island Governor Lincoln Chafee, who called the original loan a bad deal and said the studio wouldn't receive any more aid unless he was convinced it could become profitable. "We just needed a little more help, and we thought the state would have our backs on that," Danuser said. "We thought the governor was an ally. It didn't turn out that way… Why did you do it? Why didn't you help us? [Governor Chafee] said a lot of things, he's broken confidentiality. He's done a lot of things to materially hurt us and I don't understand it."
You'd think that things couldn't get any worse for the beleaguered ex-employees, but you'd be wrong. On Friday afternoon, Polygon's Brian Crecente posted a report claiming that when 38 Studios moved from Massachusetts to Rhode Island in 2010, it offered employees a relocation program that would see the company sell their old homes for them. However, "some" employees received notice from banks this week that they had missed mortgage payments on their old homes, at least one of which 38 Studios told the owner employee it had sold last year. An unspecified 38 Studios official told the site that it was trying to resolve the situation. Let's hope they do.
Schilling has yet to speak of the week's events directly. His only acknowledgment being the following tweet.
Thank you to everyone sending prayers and well wishes to the team and families of 38 Studios.— Curt Schilling (@gehrig38) May 25, 2012
New Star Wars Game at E3
Gamers eager to learn where the next chapter in the Star Wars game saga will take them have less than two weeks before they'll find out. Spike TV and LucasArts announced earlier this week that a new Star Wars game franchise will be unveiled on May 31, with a gameplay reveal following on June 4. The new mystery project will have its coming-out party on Thursday, May 31, during Spike's Game Trailers TV show. Earlier this month, Lucasfilm filed a trademark application and registered domain names for Star Wars 1313, spiking speculation that this is the name of a new game in the Star Wars franchise.
CT-1313 was an alias used by Boba Fett.
Is there significance to the number 1313? Well, yes, but it's possibly quite tenuous in this context. CT-1313 was an alias used by Boba Fett on the Intergalactic Banking Clan planet Aargau in the Clone Wars-era Star Wars novel Boba Fett: Maze of Deception. In the story, the teenage Fett teams up with bounty hunter Aurra Sing to find his father's hidden fortune.
Wow, that last paragraph was nerdy. Could we be getting a Star Wars: Bounty Hunter reboot? Unlikely, but safe money is on something Fett-related. Honestly, we'd be perfectly happy with a Battlefront reboot, or another Star Wars: Republic Commando. Let us know your theories on what the game might be in the comments.
Law and Order: Modern Warfare
In March 2010, Activision fired ex-Infinity Ward heads Jason West and Vince Zampella for insubordination, claiming the pair were secretly planning to start their new studio with the help of Electronic Arts. Recently unsealed emails between Activision management shows that the publisher had a fraught relationship with the studio. West and Zampella filed a lawsuit against Activision for this move, claiming the real reason they were fired was so Activision wouldn't have to pay them millions of dollars in royalties from Modern Warfare 2. Beyond the performance-based payout and any other court-awarded damages, West and Zampella are seeking to gain co-ownership of the Modern Warfare brand. If successful, the duo would have the right to create and release both old and new installments in the franchise.
"They betrayed them, and they abandoned them. The documents we've seen from their files are appalling…from Bobby Kotick and Mike Griffith, their attitude towards Jason and Vince, their cavalier attitude about breaching their contract."
Ahead of the trial on June 1 (it has recently been pushed back from the original date of May 29), GameSpot spoke to the attorney representing West and Zampella, Robert M. Schwartz. Even by lawyer standards, Schwartz seemed pretty confident of their chances. "We're very confident. We have numerous damning documents, smoking guns, and admissions from key Activision executives that show they seduced Jason and Vince into entering this contract in 2008 with no intention of honoring it," he explained. "They betrayed them, and they abandoned them. The documents we've seen from their files are appalling…from Bobby Kotick and Mike Griffith, their attitude towards Jason and Vince, their cavalier attitude about breaching their contract. We are eager to get this in front of the jury."
What kind of damning documents? Those unsealed emails show correspondence between Activision CEO and chairman Bobby Kotick, co-chairman Brian Kelly, and president Mike Griffith in which Activision senior management discuss West and Zampella at length. In a January 26, 2009, email exchange between Griffith and Activision executive vice president of worldwide studios Dave Stohl, the two discuss "kicking out" Zampella and West. "They've yet to talk about how to respond," Griffith wrote to Stohl. "I've asked them to try to respond to the proposal unemotionally--which is probably impossible for them. […] We should also discuss what the plan B is going to look like. Steve and I going out there is one option, but there could still be a ton of risk getting the project done depending on how the team takes it. Treyarch taking it over now is also an option, but scary given the tight timeline. It would probably have to be a combination of the two. I know you mentioned that Brian K. is pretty over them at this point, but is everyone ready for the big, negative PR story this is going to turn into if we kick them out?"
Whether everyone was "ready" or not, that was certainly what they got. West and Zampella's legal firm are demonstrating a remarkable skill at manipulating the media cycle, and quickly seem to be trying to develop a scenario by which their clients just can't lose (in the court of public opinion, at least), regardless of how the judge ultimately rules. How do you think this is going to develop in the coming weeks? Which side do you think the judge will ultimately come down on? Will Activision be punished for being the "evil corporation" trying to cheat creative talent out of their earnings, or will West and Zampella be exposed as difficult and demanding creative types? Let us know how you think it will unfold in the comments.
An unexpected side effect of all the West and Zampella drama was the unrelated information that got caught up in the mess when the documents were unsealed ahead of the trial. Of note was information about Bungie's 2010 contract with Activision. When the studio signed its publishing partnership agreement, it committed to four games and four downloadable add-ons in eight years, with the first set for release exclusively on the Xbox 360 and its successor in 2013. A PlayStation 3 version of the game would be planned to follow in the fall of 2014. The paper reports that the original agreement had Bungie on the hook to deliver four "massively multiplayer-style…sci-fantasy, action shooter games" under the code name "Destiny." The quartet would kick off in the fall of 2013 with a game for the Xbox 360 and its successor, with subsequent installments to launch every second year thereafter for Sony's consoles and PCs as well. For the years in between those main installments in the series, Bungie would produce downloadable expansion packs under the code name "Comet." The first such add-on was slated to hit in 2014.
In addition to the Activision projects, the contract revealed a possible revamp of Bungie's Marathon series. Under the agreement, Bungie can devote up to 5 percent of its staff to work on an action shooter prototype for the franchise. If you've never checked out the game, which originally shipped for the Mac, there's a pretty decent Xbox 360 version called Marathon: Durandal (pictured) along with a remarkably well-executed iOS version in the App Store.
It should be noted that this contract was drawn up several years ago when details of next-generation hardware were scant. Though the schedule may seem to confirm a new Xbox next year, that may not necessarily be the case.
It's going to be directed by Josh Trank.
Yes, there's a Shadow of the Colossus movie coming out (well, probably) and it's going to be directed by Josh Trank. Does that name sound a little familiar? No? Have you seen the sleeper hit teenage superhero flick Chronicle? Well, that guy. He certainly has an eye for shaping contemporary pop culture ideas, so it's possible he may be able to wrestle the concept into something that works as a movie.
What do you think? Does it stand a chance of being a good movie? Or do you think it's doomed to failure like so many other lacking video game adaptations? Let us know in the comments.
Last Week's Games Sold a Lot
"The video game business is doomed," blah blah. "PC gaming is dead," blah blah. Last week the games industry got some of its mojo back, puffed out its chest, and busted out not one, but two big hits that got off to spectacular starts. First up, the highly anticipated (but broadly criticized for its always-online DRM nonsense) Diablo III sold a whopping 3.5 million copies in its first 24 hours on sale, and more than 6.3 million copies during its first week. Blizzard claims that sales of this magnitude make the title the "fastest-selling PC game" in history. They very well may be right, but we've yet to see this verified by anyone else. Diablo III's first-day sales do not include the 1.2 million players who received Diablo III as part of the World of Warcraft annual pass promotion. Additionally, the game's first-week tally does not factor in players in Korean Internet game rooms, Blizzard said.
The other big hit was, of course, Max Payne 3, which publisher Take-Two Interactive announced had shipped 3 million copies. That's shipped, not necessarily sold. But it's still a lot.
Horse Armor, Redux
In The Elder Scrolls IV: Oblivion, the idea of horse armor was utterly preposterous, despite the fact that a bunch of us actually bought it. In Skyrim it's about to become something of a necessity. Why? Because Bethesda has added mounted combat to the game. An update on Bethesda's blog reveals that this "highly requested" feature is now available for PC players who download the game's 1.6 update through Steam. Information concerning mounted combat for console versions of Skyrim will be announced at a later date. Mounted combat in Skyrim allows players to deal melee and ranged damage while riding a horse. This feature came about via Bethesda's latest game jam, a weeklong period when staff were allowed to create whatever they wanted to on company time. So what are you waiting for? Go get it.
Long as its not another fail SW game.. uh, well that will be covered so long as its not made from EA. :DD3 sold much, but when going through the forums you can find its nearly 1/2 and 1/2 for dislike and like.1/2 the ppl love what they got, if they know what that is; and 1/2 of the other expected more.. and wish Blizzard didn't twist it into something else.PPL are cheering the game even thoe its smaller, less creatures, dungeon radomizer is gone, the story is getting old to hit ESC to. This great game(r would have been) is more repetitive then in constant change. Its still a good game. I've read Blizzard was going to post the changes, whatever they be, that will be upcoming; hopefuly this will settle the ongoing battle in the forums about the direction D3 took.Honestly, Resident evil ORC sold .. was it 1.2million? and that game was trash and ppl still say they love it.
thats sick that they wanted 3 million sales..what a joke. taking 72 million off the public is disgusting, did the public have a say in that?
Its a risk to design a new game, its disgusting that they based success off of 3 million. 1.2 million is a success.
Is there something about the words 'New Franchise' the rest of you fail to understand? The new Star Wars game will be something entirely different and not a sequel to other established SW game franchises.
such a shame about 38 studios. amular is one of my fav games this gen. it make you wonder what a game like GOW3 could be like if it is as open and rpgish and amular.
where's all the posts about a movie tainting our precious Shadow of Colossus? are we finally realizing game movies are inevitable and guaranteed to suck donkey? whatever, but i'm curious how ambiguous it'll be compared to the game, seems pretty hard to adapt a movie without it feeling different in many ways
I agree, if this is indeed the new battlefront I would be extremely excited! I mean they did all that work on it already before it got halted, and so many fans want it... why not just finish it?
I loved Rogue Squadron series. I'd love to see that continued somehow. And of course KotOR, but only with the same developers.
@slimskelter Loved Rogue Squadron. Never got to play the second one, but wasted SO much time on the original. Always wondered why they didn't attempt to take that next-gen...especially with all the fuss about motion-controlled gaming, though I'm not an advocate of such controls for the franchise.
Does that mean that they'll be a super price reduction for KOA? I thought the game was awesome and was hardly a "failure".
I loved Kingdoms of Amalur and was really excited for a sequel.
I hope everyone at 38 Studios makes it through this disaster, and hopefully some will be hired to work on other games.
please please please let this be a new chapter in the battlefront series. we're long overdue for a star wars shooter and the first games were a tremendous success. with the ability of the current consoles, they could really make something awesome with a new battlefront. fingers crossed
Id really love it if the star wars game could be set after return of the jedi. Im really sick of the clone wars and everything else in between episodes 3 and 4. There more than enough material for a game going forward rather than back or stuck in the clone wars era.
First, the allure of a new Star Wars game has lessened for me after the someone disappointing launch of TOR and the lack of a truly great game from Lucasarts since KoTOR 2 (some would say KoTOR 1). But I'm still a nerd at heart so I'm still going to get my hopes up.
Second, West and Zampella probably are "difficult to work with creative types." That doesn't mean you can screw them out of their creation, ownership of it, and profits to be made from it. The emails that the lawyer has shown obviously point to a pattern where Activision was planning on tossing them aside in favor making huge money on the Call of Duty franchise, but we don't know what emails their lawyer hasn't released will show.
If I had to make a bet I'd say that the judge/jury will spit the ownership of CoD between Activision and the former IW heads with a finding that the franchise wouldn't be what it is without both parties working together. IW created it, but Activision turned it into the license to print money that the franchise became. Of course that is all predicated on common sense prevailing in a court room.
I'm been wishing for a Star Wars point n click adventure ever since Monkey Island.
I will probably continue to dream the same dream for the rest of my life.
Somebody should make one with Adventure Game Studio. Bet there's enough fan support to get voice acting for it, too.
@Munstable Me too, man, me too...
Just met Guy and Mark from GSUK at MCM Expo. Both nice enough to have a photo taken.
Have a read of http://second-gen-gamer.blogspot.co.uk/ if you're feeling lovely and nice.
I'm ansiously waiting for Star Wars' game news. I would like a Jedi Knight or a Battlefront as @WeskerTeam typed.I'm into that Shadow of the Colossus mobie too
@WeskerTeam - I wholeheartedly agree. I wish they would make another Jedi Academy game.
If they don't make another Battlefront game soon though, I'm going to buy a Gen. Grievous mask from Wal-Mart and go on a killing spree.
the star wars one has caught my eyestar wars bounty hunter syle would be awesomeor republic commandobut to be honest I want battlefront 3 on ps3 I love those 2 games and on ps3 the game could be massive with a full story to it and everything and the heroes balanced properly
Come on Lucas Arts Reboot the original Xwing then follow up with Tie Fighter on PC and Console - that game would bring you untold riches..........not that george really needs them. By far my favourite star wars game/series ever made. Even the last installment Xwing alliance rocked out.
Wouldn't mind seeing a return of Jedi Knight either but it's Xwing & Tie Fighter for me.
@idlemickey SWTOR essentially was KOTOR3 if you played it for the story, heh.
@feleas @idlemickey And some people want a Jedi Knight 3, although Jedi Academy is JK3, but some people don't acknowledge them as proper sequels, it's more like (unworthy?) spin-offs to them. I don't care what number this game has, I just want a good Star Wars game. The last good Star Wars game I played was KotOR 2. My dream game would be a another Jedi Knight with the gameplay mechanics from The Force Unleashed. No bugs, just pure epic destruction wielding the Force.
@Hurvl To be quite honest, I'm a big enough fan to enjoy most SW games, even if their average score isn't generally that high (counting out SW Kinect, of course). I'd love to play another massive RPG like KOTOR with this generation's graphics engines, but not necessarily a continued story.
@feleas Definitely, story wise. Although not a direct reference. Plus, even though I'm subscribed to SWTOR, I prefer my RPGs to be offline. But that's just me.
Reckoning sales are going to skyrocket now! All these angry Rhode Islanders just buying games and taking pictures of themselves destroying the discs. Great marketing ploy by Schilling. Guess the same skills that win you game 6 at Yankee stadium translate to the video game industry flawlessly.
I don't see where they could possibly go with a SotC movie, the plot was pretty lite.
As I recall it goes something like this:
Dude has dead girlfriend
Dude goes to forbidden? land to resurrect girlfriend
New game+ with cool new toys
Not much in the way of depth of plot and, don't get me wrong I enjoyed the game, it's just not something I think would work as a movie.
I gotta say, the stuff with activision feels me with a goulish glee. I am somewhat ashamed of this. I kinda like the idea of bobby kotick getting a black eye from his actions. I really have distaste for the cutting lose of game studios cause they weren't certain to milk tons of money out of gamers. I'd probably be different if I had a major attachment to the cod series though. I can't say I respect cod or madden games for releasing the same exact thing every year. Though when I was a kid I remember thinking it'd be great if they'd just release another zelda or metroid more often, even if it was with the same engine(not that I knew what a game engine was at the time).