Help! I'm just in the Prolog trying to escape from the dungeon. I can take care of one guard, but with the 2nd one I can't target him or deal any blows. What's wrong here ????
The Witcher 2 Walkthrough
Fight as Geralt the Witcher. Our Witcher 2 Walkthrough will help you through the adventure with a full walkthrough, skill tips, and combat strategies.
Wanted Man
You'll be heading to Loc Muinne with Iorveth at the start of the chapter. Along the way you'll do battle with various swarms of harpies. With Iorveth at your side there shouldn't be much trouble killing these beasts. Stick with Quen for Protection and Aard as your main offense spell.

Since you joined the rebels and abandoned Roche you have no safe means of entering the city. Although your elf friend makes a suggestion of going towards the front gate, this will lead you into a fight with nearly 20 guards. The battle is near impossible, and even if you do manage to win there is no way to actually open the gate.

Instead, follow Iorveth through the underground caves to enter the city. The caves of course have monsters inside, including the old Flotsam favorite the Arachas. Just like the previous encounter use Yrden to trap the beast and safely kill it with Igni. After exiting the caverns you'll face more harpies, which are still simple while with Iorveth. Hop over the city walls to enter inside Loc Muinne.
While you're in the southern section of town with a partner, it's a good time to start a side mission for Bras that yields the Addan Deith, a powerful silver sword. Because it's not safe to freely run around in this route, you'll be doing this mission a bit out of order. Move just slightly west and you'll find an underground nook.

You'll know you're in the right place when you're ambushed by a group of gargoyles. They can be defeated quickly by using Quen with Venting along with strong sword attacks boosted by Whirl. Once they are cleared, enter the room below. The solution to the rune puzzle is randomized, but the answer will be inside the tome that can purchased in the town square. A common answer to the puzzle is the rune on the left "Weather", the rune on the floor "Art", the rune by the chest "Animal", and last the rune near the entrance "Time". If done correctly, the chest will be freed and you can take the contents inside.
Next head to the main gate and take the passage to the north. Iorveth will take off for now and you should do your best to avoid the town patrols. Head slightly north and you will once again fight a few gargoyles on the outside and a golem in the room itself. Quen is still the best spell for staying invincible while adding in damage. With a fully upgraded Quen and vigor you can easily absorb 20-30 attacks in a row. If you recalled the rune's shape, a common answer to the puzzle is "Weather", "Animal", "Time", and "Art" which may be located on the floor to the left, the wall on the right, the floor on the right, and the wall on the left. If it is different, consult one of the bought rune books.

Once again circle to the west and you'll enter the town square. Check the message postings by the kitchen and accept the gargoyle contract proper. Speak to Bras and he will give you some more details. You can also get a few more clues by purchasing rune books from Lockhart in the town square. However, they aren't required so feel free to save a few Orens.

Last head for the theatre off in the west and you'll find the third room. Once again deal with the monsters inside and solve the final rune puzzle. The positioning of the runes and the correct answer is once again random. However, the most common answer is "Animal", "Art", "Time", and "Weather". Once the runes are sealed and the final chest is freed, grab the contents inside. Among the rewards includes the Addan Deith, among the best weapons against the later bosses in the game. Return to Bras to also receive a few more Orens.
To the Dungeon
With your new powerful weapon, any monster in the game will fall easily. You now need to find Philippa. The fastest way is to get captured by the guards, but this will leave you unarmed and at a grave disadvantage. Instead travel over to the tower just north-east of the town square. Nearby will be a door leading down to the sewers below.

Since you have the Addan Deith the enemies in here will be easy. However, still keep up Quen as with every other fight. There are mostly rotfiends inside but you will also have to deal with a bullivore or two. Eventually you'll arrive inside the Nilfgaard dungeon where Shilard is punishing Philippa.

Switch to your steel sword and cast Quen. You'll be fighting a gang of several Nilfgaard soldiers. However both Venting and Whirl will be able to clear out the room quickly. After the fight enter the cell and you'll automatically knock out Shilard. Chat with Philippa and you will need to decide what is more important to you: Find Triss or save Saskia. You can't have it both ways, so choose carefully.




