I like Laura Parker, but she really needs to learn how to ask a question without giving an editorial. Her questions sometimes last longer than the answer and more often than not, the interviewee has to cut her off in order to begin giving his/her answer. And the giggling...good lord, that giggling...
We settle in with Gearbox president Randy Pitchford to talk Borderlands 2, next-gen consoles, and how to get the industry's creative juices flowing again.
This week we have a very special guest on the podcast!
We are joined by Gearbox president Randy Pitchford, who is going to be with us for the whole hour discussing everything Borderlands 2! Plus, we also get his thoughts on the next-gen console debate (do developers really need new hardware to be creative?), experimenting with more mature material in games, and more!
Plus: Randy will also be taking a few user questions, so make sure you tune in and use the TwitchTV chat box below to ask the man himself anything you like! Tune in below!
Loved this podcast XDOk so it's called the OzSpot I kept forgetting what it was called and couldn't find the freakin pod cast for ages
Great show guys, Randy was a great guest for the show, really nice to see someone passionate about gaming. It's the best time ever to be a gamer, but most people seem to be so down in this industry it hurts! As for the shooter RPG Randy talked about, wasn't it Alpha Protocol? It had that type of weird "shoot someone but the dice don't let you hit" mechanic. I'm really hyped about Borderlands 2. Never played the first one but it's now free for Playstation Plus subscribers so I downloaded it and am planning to play it with a friend after I finish Batman Arkham City. Hyped as well for the Wii U, the Gearbox guys can do something great with it, but ZombieU is now the game that I'm most excited about. And the new gen will be a great step further, although that doesn't mean that innovation needs new hardware, it needs new ideas, it's a people problem.
As for the "girlfriend mode" discussion, I think it's been blown out of proportion. Discrimination is a terrible thing and it needs to stop anywhere, the problem is that there are a few things that shouldn't intimidate people. There are differences between people and between groups. But when you say for instance that someone tall looks like a basketball player no one cares. No one starts saying that not all basketball players are tall, and why wouldn't a short person be a basketball player, and that there ARE small players in the NBA, that you are discriminating against tiny people. Because basketball players are usually not victims of discrimination, neither are tall people. So you can say that. If you use the girlfriend expression it turns into a media frenzy, because women are discriminated against, specially in this hobby of ours. But most FPS or RPG veterans are not women. Like most basketball players are not short. It's not to say that women are worst, or shouldn't be allowed in the gaming community or anything like that. But people are a bit over sensitive at times.
Awesome podcast A+++
Randy is so interesting to listen to, he is so passionate and excited about gaming it is intoxicating.
With people like him gaming innovation is in safe hands
P.S. where is win a ticket to the US to go to the gearbox party competition, sign me up.
This player keeps stopping on me and resetting at the beginning. There is also no volume that I can see.
Wow...that guy gave me some hope for big game developers. It's nice to see that at least one of them are creating games for fun and not just for the money. Well, guess I have no other choice but to pre-order the game now.
congratulations Mr. Pitchford, you just made yourself a new fan.
@evil_m3nace This is what happens when you have actual gamers in charge of dev studios, instead of MBAs. I get the feeling that while Randy does consider the economics of a production, at the end of the day he makes games that he would be really excited to play.
Randy Pitchford is such a nice guy. Very few developers talk as excitedly about their games like him. And I feel sorry about the guy who broke his rib, but that show a lot of commitment.
How about mentioning some of the games that were great, instead of being negative. Besides, that game wasn't as bad as people were saying. When I played it, I expected a lot worse, based on the reviews.
Come on Randy... Did you really just compare Gearbox's difficulties in creating the first Borderlands to Thomas Edison inventing the light bulb? Seriously...
Innovative games are one of the best ways I know of to get creativity working, if only because it creates a staunch competition.
the truth is, it IS hard to innovate in your games while at the SAME time either enhancing your graphcs to meet consumer's wants or keeping the same level of graphics as previous installments and adding new features. We NEED new consoles that can add more disk space with faster processors as well as enhance graphics, so that developers can add more features that dont add to lag in any way without degrading graphics. Thats why miecraft is considered SO INNOVATIVE because it sacrificed graphics to provide excellent gameplay. But as I said, we cant have features as aesome as minecraft and still retain our current line of graphical power.I mean, battlefield 4 will either throw out old features for either new features, or new graphics, but they CANNOT be expected to downgrade their graphics in any way because it is a turn off to the masses. Thats why developers feel it is hard to innovate.
@BionicBrando That's only really true of established IPs. Look at XBLA and PSN. Journey, Braid, Limbo, Sound Shapes... These games are designed to be fun and innovative and have next to nothing by way of graphical overhead. You still have great games coming out all the time (Darksiders, Borderlands, Dishonored for instance). I don't think the problem is even really the games but the arguments.
The very basis of this argument is that there are examples to point to. People point at games like Braid, Journey, Minecraft and then point to Call of Duty or Assassin's Creed and say "Why can't you do more of this!?" I'm not saying we shouldn't expect more from big publishing companies (we really should) but Assassin's Creed will NEVER become Minecraft. It's just not possible. Like Randy said, it violates a certain promise to do so. That doesn't mean they won't make new games though and I like that the pressure is pushing them there. We've got games like Watchdogs that looks great and interesting. There's also Remember Me which I just saw coming from Capcom that is rather novel.
We should pressure big companies for new games. We should only buy the things that really interest us. But we shouldn't be expecting Call of Duty to be radically different any more than we should expect Resident Evil to.
@ExtremePhobia @BionicBrando Well we need to remember that Assassins Creed WAS innovative. it was a new franchise doing things and going places people weren't used to. It got famous so it needed to keep it's identity clear of course. Resident Evil changed a lot, Resi 1 and 2 have almost nothing to do with Resi 5 & 6. So it's always a hard line to walk when talking about existing franchises. But there is innovation, and it's not just on the indie scene, even AAA console experiences do new things. Borderlands was an example, Dishonored as you mentioned is another good example, Watch Dogs, ZombieU, Demon and Dark Souls, Mass Effect 2, the first Bioshock, the first two Assassins Creed, Uncharted, and I could go on. These are all current gen blockbusters.