I never have, and never will take notice of game reviews. After all, beauty is in "the eye of the beholder"That was not a bad game for it's time
The Legend of Zelda: Skyward Sword Walkthrough
Hey! Listen! Our guide for Skyward Sword will help you master the skies on your quest to save Zelda and fulfill your destiny as the chosen one.
Walkthrough
Power Node Hunt
Run to the first floating platform in front of you. Take a left from there, and Fi will remind Link that there is a path underneath all of this sand. She'll allows you the use of an additional five beacons on your map, which you can use to create landmarks during gameplay.
Step up the platform in front of you, and head right. Go up the ramp leading to a large, curious, statue. Blow up the boulders in front of it and activate the timeshift stone within. Talk to the revived robot and he'll inform you that the statue is a power generator. In order to power it up, you'll have to activate three remote power nodes and Fi will grant Link the ability to dowse.
If you look north on your map, you'll see a large grey room. Travel over there and blow up the crack in the wall to gain entrance. Navigate to the center of the room and blow up a few of the rock clusters. Activate the timeshift stone within and the room will morph into a series of cubes.
The crabs have also reverted to compact spheres. In the north corner of the room is a machine that will unlock your path to the first power node.
Grab one of the crabs (as a ball) and roll it into the machine's port while standing on the large, pink button.
In the next room, you'll find the first power node, represented with a lightning bolt. Thrust you sword into it and turn 90 degrees to the left. On to the next two!
Dowse towards the east, and head to the large building, close to the entrance you first used in the desert. Save at the bird statue and enter.
There is a large cube in the center of the room with boulders to its left. Blow them up and you reveal a timeshift stone. Before flipping the switch, ride a crab shell to the far end of the room and climb atop the platform on your left. Push the metal box off the end so that you can climb up when you activate the stones.
When the room is bathed in the light of its former glory, use the beetle to carry the diminutive crab-balls over the chasm to the far end of the room. Run to the familiar machine and roll the ball into place. Head into the next room and turn on the power node, represented by a flame. One more to go!
Now that the hard ones are out of the way, immediately west from the generator in the west is the last power node (indicated by the screen shot above). You will see three statues holding baskets. The left one contains a timeshift stone. The center one containes the third note. Activate the stone to give life to the node, and thrust your sword in.
Head back to the generator and turn the dials to the corresponding location of the nodes, as seen in the map below.The earth temple will rise from the sand in front of you. Onwards and upward!
Table of Contents
-
- Knight Academy Dormitory
- Search for Link's Missing Loftwing
- Wing Ceremony
- Fi's Introduction
- Sir Link of Skyloft
- Break on Through to the Other Side
- Goronius Maximus
- Faron Woods
- The Kikwi Hunt
- The Deep Woods
- Skyview Temple Part 1
- Skyview Temple Part 2
- Skyview Temple Boss
- Skyview Spring
- Eldin Volcano Part 1
- Eldin Volcano Part 2
- Eldin Volcano Part 3
- Earth Temple Part 1
- Earth Temple Part 2
- Earth Temple Boss
- Lanayru Mine
- Lanayru Desert
- The Desert Gorge
- Power Node Hunt
- Lanayru Mining Facility Part 1
- Lanayru Mining Facility Part 2
- Lanayru Mining Facility Part 3
- Lanayru Mining Facility Boss
- A Link to the Past
- Inside the Thunderhead
- First Trial - Faron Woods
- Inside the Great Tree
- Lake Floria
- Skyview Temple Revisited
- Ancient Cistern Part 1
- Ancient Cistern Part 2
- Ancient Cistern Part 3
- Ancient Cistern Boss
- Second Trial - Lanayru Desert
- Lanayru Sand Sea




