The Legend of Zelda Ocarina of Time 3D Walkthrough
Steer through Link's exploits in Hyrule. Our The Legend of Zelda Ocarina of Time 3D Walkthrough provides item locations, boss tips, and how to complete the adventure.
Hyrule Field
After you beat that nasty Gohma, you'll trigger a cutscene where more of your destiny is revealed. From this point, the Deku Tree has told you it is time to venture out into the world beyond. The first place you see outside Kokiri Forest is Hyrule Field. As you're leaving, your friend Saria will give you an Ocarina to remember her by. As you might imagine, this Ocarina will be crucial to your adventure. As words are exchanged, Saria will watch as you leave behind the only village you've ever known. Saria is a good friend and will help you throughout the game.
Hyrule Field acts as a conduit to all the other areas in the land of Zelda. Anywhere you must go, you'll usually cross Hyrule Field to get there. Unlike the towns and villages, when you're in Hyrule Field, time passes quickly. You can literally watch the sun or moon travel through the sky. Should you find yourself travelling through the field as the sun sets, get ready to meet up with some creatures of the night, mainly Skeletons who have nothing but malicious intent in their hollow minds. They're easy to crack though, and a few shots later, you'll be home free.
Anyway, your next objective is to get to the Market. You must enter through the drawbridge, but if you're travelling at night, you must wait until the sun rises. The locals pull up the drawbridge at night for security reasons.
The Market
As you enter the Market area, you'll first pass a building you can enter through the available door. Inside is a guard and a room full of vases. Surprisingly enough, the guard is bored to death and actually encourages you to vandalize the joint. Pick up the vases and chuck them against any wall to collect the gems found inside. Hey, it's free money! Yeah! Get as much as you want, and if that isn't enough, leave the building and then go back in again. Any vases you destroyed will be replaced and you can start all over again. Generous!
Upon your arrival in the market, you should look for a girl named Malon. She'll have a little favor to ask of you, and in return, she'll give you an egg. It's nice of her to give you your compensation before you've done a thing, huh? Regardless, you must find her father and get his sleepy butt home before Malon freaks out.
Before you head over to the castle to find Malon's dad, there will be a number of places you might want to check out like the Bazaar, the Potion Shop, the Happy Mask Shop, the Treasure Box Shop, Bombchu Bowling, the Shooting Gallery, and the Bombchu Shop. Check 'em all out and talk to the various store owners. They all have neat things to buy and do. If you have enough Rupees, you might want to pick up a Hylian Shield at the Bazaar.
Your next move will be to head up to Hyrule Castle. It's easy to find. All you must do is run around the Market area until you see the Castle in the background. Then, just run up the path to the Castle.
Hyrule Castle
Once you approach the Castle, you'll realize that the way in is heavily guarded. It's really not that difficult to sneak past the guards though - just stay out of their line of sight. A little trial and error, and you'll get past the first wave in no time. The hardest part is getting past the guards near the flight of stairs. Instead of trying to sneak past them, look for the wall beyond the farthest guard, and you'll notice that there's a patch of vines and stuff you can climb. Shimmy up this part of the wall and jump into the water. Go to the opposite end of the water and climb out the other end where the hill slopes down. You're in the clear! Keep travelling in that direction, and you'll come across Malon's father, snoozing away. Conventional methods of waking someone up don't seem to work on this lazy-bones, so cut to the quick and unleash the chicken, who by now should have hatched. Cock-a-doodle-dooo indeed!
Now that this fat, Mario-looking guy is out of the way, you can move those big crates around so you can jump across to the entrance in the wall. After you've crawled through the hole (assuming it's daytime), you must cross a series of obstacle courses, namely guards who are on patrol. You simply must study their patterns, and you'll get by these guards with no problem. Even so, should you get caught, you'll just start at the point where you left Malon's father, so don't give up! Try and try again!
Once you've gotten past the last guard, you'll meet up with Princess Zelda herself. Right on, brother! She's a cutie! After some revealing conversation you'll meet Impa, Zelda's Sheikah guardian. After another short chat with the lady-warrior, you'll once again leave the kingdom, this time for Lon Lon Ranch.




