The Legend of Zelda Ocarina of Time 3D Walkthrough
Steer through Link's exploits in Hyrule. Our The Legend of Zelda Ocarina of Time 3D Walkthrough provides item locations, boss tips, and how to complete the adventure.
Gerudo Fortress
In case you haven't already wandered over to the village of thieves, now's the time to head over to Gerudo Fortress, a town inhabited only by women. Almost immediately, you'll get thrown in jail. Look up, and you'll see a wooden plank you can snag with your Longshot. You must enter the fortress through the ground floor and slowly but surely free four carpenters (male) from their jail cells. In the way are numerous Gerudo guards who are difficult to beat. Shoot them with your arrows, which will render them unconscious. Stay out of sight while you do it, because if they see you, you'll get thrown back in jail and must repeat the process all over again.
In any case, get used to seeing the jail cell a lot. As you free each carpenter, you must fight a Gerudo warrior each time. Lock on to the bully and keep your shield up. After they swing at you, stun them with your Longshot. While they're stunned, take a whack at them. If you get hit too many times yourself, you'll wind up back in your cell. It takes a lot of hits to beat these warriors, so be patient. There's no quick way to beat these characters. When you free all the prisoners, a Gerudo warrior will come and congratulate you, obviously impressed with your stamina and fortitude. She'll also give you a Gerudo Membership Card, so you can stop shooting all her comrades now!
There are a couple things you can do here that will prove necessary for your continued success. One is a shooting-range test, where you'll get to show your prowess with a bow. Beat the requirements and receive a piece of heart for your efforts. The big challenge is to defeat the Gerudo Training Grounds. The Lens of Truth and the Scarecrow's Song will come in handy on this mission. Use all the skills you've learned so far to complete the training grounds, and you'll receive the Ice Arrow as a reward.
Go to the gate on the lower left corner of the Gerudo Fortress to have the guard open the gate to the Haunted Wasteland.
Haunted Wasteland
Out in the desert of the Haunted Wasteland, you must use the Hover Boots to keep from sinking. Follow the flags until you see a big rock in the distance. Longshot your way over there, and you'll meet a ghost guide. Use the Lens of Truth to keep him in sight and put it away when you reach the Spirit Temple, where he'll disappear.
Eventually, you'll reach a salesman on a flying carpet. Use the Hover Boots to get over to him, and he'll sell you some Bombchus. Later, when you reach the oasis, play the Song of Storms to drench this extra-dry patch of land. Fairies will appear and heal any wounds Link might have. Look around for a crack in some rocks and use a bomb to expose another passage to the Great Fairy herself. She'll teach you your last spell, Naryu's Love, which will come in really handy quite soon. Use it sparingly, however, since it only lasts a short while and uses a lot of magic.
To enter the Spirit Temple, you must go in through the left side. Unfortunately, Link is too big to crawl in, and he must travel back in time so that his younger frame can get through. Warp back to the Temple of Time, and the Sheik will be there to teach you the Requiem of Spirit. With this little ditty in your journal of popular songs, you'll be able to quickly warp back and forth from the Temple of Time to the Spirit Temple with little inconvenience to yourself.
Spirit Temple - Young Link
After you enter the temple as a lad, you'll encounter Nabooru, who is trying to steal the Silver gauntlets. Naughty girl! Don't you know that Link needs them? After you rationalize with this woman, you'll find a room where you must kill all the bats and Armos to unlock the doors. In the next room, you'll see a Bubble hovering over the gap between Link and the other door. Spank the Bubble with the Boomerang and use the Boomerang to hit the switch on the other side of the grating. The gate will lower to become a bridge. In the next room, you'll pass a razor trap and find an Anubis shooting firFe balls at you. Hit the switch and lure the puppy into the wall of fire that ignites. Next, kill the Wallmaster and bats in the next room. This will cause a bridge to drop, letting you light the torches on the other side. A chest with a key will appear.
Next, you'll find a Sun Switch lying on the floor. Use a Bombchu to scale the wall, where you see a crack. Blast it open, and sunlight will pour in, triggering the switch. In the following room, you must push an Armos onto the switch that will light a switch. Light a Deku Stick, jump down, and light the two other torches there. You'll reveal a treasure chest and Dungeon Map. Next, kill the Beamos in the next room and pull the block with the sun symbol on it into the sunlight. Grab all the Rupees in the room to ignite the torch. Use a Deku Stick to light the three torches in the hallway. You'll get a small key for your efforts. Make your way into the next room to meet the mid-boss: Iron Knuckle.
Iron Knuckle
This wanna-be mime tries to fool you by sitting still until you wander too close. Show him who's smarter by whacking him once to get him going, then move around to his unprotected back and give it to him. Be careful though, since his sword-swipe slashes in a 180-degree arc. If you have a good supply of Bombchu's, you can lock-on and feed him some explosives one-by-one. While using the pillars for shelter, Link can grab hearts as Iron Knuckle cuts them down, piece by piece.
Beat the big hunk o' junk, and the door that holds the Silver Gauntlets will be yours for the taking.
Spirit Temple - Adult Link
As soon as you grab the Gauntlets, you'll see Nabooru getting whisked away by a whirlpool and a couple of ugly witches. Time to fast-forward seven years and come back as a 17-year-old hero with some Silver Gauntlet action on the side! Using these, push the giant block away from the entrance. Look out for the razor trap and the Beamos in the middle of the room once you get inside. Bomb the Beamos and look at the ceiling, where you'll see a switch you can hit with your Longshot. In the next room, a quick rendition of Zelda's Lullaby will cause a chest to appear. Use the Hover Boots to cross over to the ledge without getting caught in the quicksand. Open the chest to get the compass. In the room on the opposite side, you'll get a chance to avoid some more rolling boulders. Use the Hover Boots to grab the Silver Rupees. Move into the next chamber and get ready for the blob that drops from the ceiling. Shoot it with some arrows and get the key.
In the next room, turn the statue to reflect light onto the three switches. One reveals a door, another a treasure chest, and the last a Floormaster. In the next room, use the Hover boots to jump to the left hand of the giant statue. Play Zelda's lullaby, and a chest will appear in the right hand. Longshot over there and get the key from the chest.
Make your way down the hallway and hammer the switch you find at the end. Pass through the main door and push two blocks out of the way. Hammer the switch to activate a moving platform. This creates a shortcut to the inside of the temple.
In the next room, dispatch the three Anubis with Fire Arrows. Next, in the following room, tease one of the Armos' so that it jumps on the switch while you're waiting by the door so you can get through quickly. Head down the hallway and defeat Iron Knuckle again, and you'll receive the legendary Mirror Shield. Back in the Armos room, use the shield to shine some light on the Sun Switch. Look for the key that reveals itself. Head back down the hallway, and you'll come to a wall you must climb while avoiding some moving blocks. When you get to a room with Fire Slugs and Attacking Doors, hit the ground with your hammer to flip the slugs. Hit the doors with the hammer, too, and shoot an arrow into the eye switch you find. Make your way up the blocks of ice and look for the switch that will extinguish the fire, where you'll find the boss key.
Make your way to the labyrinth that surrounds the mirror room. Here, you must do a charge slash to hit the crystal switch behind the bars. After that, you'll fight a Lizalfos. Finish him off and then set about turning the Cobra mirrors onto the giant mirror. Now, you must shine sunlight from the giant mirror onto the Sun Switch using your Mirror Shield. You'll be lowered into the next room. Use your shield to shine light onto the big statue. You'll get to fight Iron Knuckle yet again, and following that, Twinrova.
Twinrova (Boss)
Twin elemental siblings, Koume and Kotake use the powers of fire and ice. Using the Mirror Shield, reflect the fire sister's power at the ice sister, and vice versa. Once they've had enough of that, they merge into a single form. Then, they launch a single attack at Link. Once you've absorbed three of the same type of attacks into the shield, it begins to discharge the power all over Twinrova. Once they're prostrate, quickly move in and give them a good talking to with your sword. After four more of these "treatments," the sisters fold under the pressure and disappear for good.




