Steer through Link's exploits in Hyrule. Our The Legend of Zelda Ocarina of Time 3D Walkthrough provides item locations, boss tips, and how to complete the adventure.
From fire to ice, it's off to Ice Cavern you go! In case you're confused, Ice Cavern is actually Zora's Domain. Unfortunately, it's seven years later, and Ganondorf has frozen the entire joint. In fact, King Zora himself is frozen in a block of ice. You must venture out into the water where Jabu-Jabu used to be. Head across the ice floes into the Ice Cavern. There, you'll find reservoirs of blue fire that you can use to thaw out the red ice. Capture the blue fire in your empty bottles and equip it to use it. Keep going, and you'll enter a room with Silver Rupees and a sliding block. Push the block and follow the order of the Rupees.
When you're done collecting the Rupees, the block should rest near a suspended blue block. Play the Song of Time, and the block will move forward, letting you jump on it from the ice block. The last major obstacle you'll find in the caverns is the White Wolf. Use the same tactics you used on the wolves in the Sacred Forest Meadow, and you'll beat him in no time. When you finish kicking his butt, you'll get the Iron Boots. Now that you've finished up here, grab a couple of bottles of blue fire and head back to Zora's Domain. Thaw out King Zora first, since he'll give you a Zora Tunic that lets you breathe underwater. After that, use the other bottle to thaw out the entrance to the Zora Merchant Shop. Stock up on anything else you might need and head to Lake Hylia, where you'll enter the Water Temple.
As you attempt to leave the Ice Cavern, it's time for your daily music lesson! The Sheik will now teach you the Serenade of Water, which you can use to transport yourself to Lake Hylia from anywhere in the whole wide world! Now, get your butt over to Lake Hylia and equip your Zora tunic and Iron Boots. You'll need them to walk and breathe underwater. Enter the temple and familiarize yourself with the map because this level can get kind of tricky. When you arrive on the first floor, scour every available entrance and tunnel for keys. You'll need these keys to access certain doors on higher levels. If you jump into a pool of water, make sure you have your Iron Boots on so you can sink down. When you need to go up, unequip the boots, and you'll float upward. This can get kind of annoying, going back and forth through the inventory screen and the game, but it's unavoidable, so bear with it.
Whenever you see a Tri-Force symbol, play Zelda's Lullaby, and the water will change levels. Also, keep an eye out for circular targets placed on walls and ceilings that you can grab with your Hookshot, as this will also let you reach higher platforms. More keys await you on the second floor. On the third floor, you'll find a map and the compass, so try and get to those as fast as you can, since they'll help you navigate the temple much easier. As a side note, even if you raise the water level to the third-floor and realize you must get to some doors on the first or second floor, you can go back to where you saw the Tri-Force symbol and lower the water level by playing Zelda's Lullaby. This game doesn't let you do anything that would permanently screw you up, so don't worry.
Inside the temple, you'll find Ruto standing around. She's a lot sexier now, but she's still a fish, for Pete's sake, so forget it! After a little tete a tete, she'll offer some suggestions and then take off, leaving you to your own devices. Next, you'll come to a room with some unlit torches, with one flaming torch close by. Shoot an arrow through the lit torch and hit the unlit torches to light them or simply use Din's Fire. A door will open for you. Next, head back to the room on the opposite side of the first floor, whack the crystal switch, and jump on the rising geyser before it reaches the ceiling. Jump from the geyser to the other side of the room. Crush the Tektite like the nasty bug that it is and enter the door. When you're done there, look for the room with multiple platforms with circular symbols on them. Pull yourself up with the Hookshot and do the Zelda's Lullaby thing, filling the temple with considerably more water.
After finding all the keys and whatnot, you'll eventually want to fill the temple up to the third level. When you've done that, head to the door on the west side and enter there. Shoot the two bats with your Hookshot and descend the waterfall. When you drop to the second platform, you'll see that the moving platforms in front of you have circular symbols, perfect for grabbing with your Hookshot. Swing over to the other side and hoist yourself up one by one. When you reach the top, kill the two Tektites. Then, hit the big blobby thing with the Hookshot to stun it and slash it twice with your sword to kill it. Move into the next room and use the Hookshot to alternately raise and lower the statues by hitting the crystal switch. Kill the Tektites and take whatever hearts they give you and go into the next room.
It will look like a vast, clear lake with a small tree in the middle and a doorway on the other side. Run across the patch of dirt where the tree stands and watch in horror as your shadow disappears! Turn around before reaching the opposite doorway, and you'll see your shadow is now Dark Link! This is definitely one of the creepier moments in the game. It'll help if you have a full Magic Meter, an auxiliary bottle full of magic potion, a bottle with a fairy inside, and Din's Fire. Lock on to the creepy jerk and block any attacks with your shield. When he's close, use Din's Fire. Keep on using it until your meter's empty. Drink your magic potion and repeat until your meter is empty again.
Now, you must switch to cagier tactics. Don't equip your bottled fairy. Instead, keep it in your inventory, so if you die, the fairy will bring you back to life. When your magic runs out, keep yourself locked on, but don't swing pointlessly at this guy - forget the charge attack, too. What you should do is keep trying to do a jumping sword slash. Make sure to keep yourself pointed in the right direction as you do this, or you'll definitely receive some lumps. After you've beaten him, you'll get the Longshot, an improved version of the Hookshot. Go back to the door on the east side of the main room on the third level (gasp!).
Drain the water halfway and go to the door where the eye switch lies beneath it. Shoot it with an arrow and Longshot the circle-symbol on the wall in front of you. Go inside, and you'll see that same block you just pulled. You must now push it until you uncover a new passage. Go get that key. Make your way back to where you beat Dark Link and go into the room on the other side. Pass the whirlpools with your Iron Boots and your Longshot. Pull yourself across the spiky obstacle and watch out for the boulders as you progress. Drop down and pull the block. Bomb the corner of the pool, which will expose the rear end of the hallway. Push the block on top of the switch you'll find. As the water level raises, climb up to the door at the top of the stairs. Head right, sink down into the water, and look for the key above the Shell Blade. After you get that, shoot the Longshot at the statue and make your way up to Morpha.
This gelatinous jerk is easy fodder for Link's Longshot. Avoiding the tentacles it constructed from the water it came from, Link must merely harpoon the center of its core, drag it out, and hack it to bits. As is often the case with bosses like this, you must repeat until you're done. Make sure to avoid the arms, or you'll get tossed around like a birdie in a badminton game.
Why is it that I'm going through this game step by step, doing what you're telling me to, but you're still at a completely different part than I am. Where the hell am I?
One More tip, Use Nerus love spell only in the fight with Gannon, and you won't lose a lot of hearts, this can be done twice, and speaking of hearts, I have been able to obtain all but 3!
a little tip for first time players, when you reach Gannons castle, remove the spell on the Shadow sage first, but get the gold gauntlets before finishing that , and do all the others, saving the Fire stage for last!
"After finding all the keys and whatnot" is an incredible example of how you don't write a walkthrough. Usually, even a vague level of detail is required. Talk about half-assed, Gamespot.
I played this on my Nintendo 64. It's the first game I ever completed - 100% of everything. I haven't had access to my original game for several years, and I am surprised at how much I remembered! I finally got stumped when I tried to get to Zora Fountain, so looked for a walkthrough. This one is pretty good - points me in the right direction without a lot of detail. This lets me figure out the challenges for myself. For those of you needing more detailed help, I agree that GameFAQS is a good bet. It's no fun when you are stumped and frustrated, so go get help when you need it, and enjoy the game!
When I first played was on 3ds, and had a hard time defeating the anemone, then after I finally did it, The water temple was tricky, I did pretty good with some of the mini games, like gettng the large quiver of 40 arrows,, same for deku seeds, the large bomb bag, and 9 out of 10 Poes, I found almost all of the fairy fountains, but never could beat the grave keeper a second time to get the prize for that one!
The main problem I have with this game is knowing where to go next, so this walkthrough is totally ok with me :)
Kocelot, walkthroughs do sometimes give you those kind of pointers, but generally walkthroughs are designed for people (like me) who walk around aimlessly sometimes not realizing where to go, as maybe I wasn't paying attention or went back to the game after not playing for a while and forgetting where I was. I'd suggest looking at GameFAQS, as usually people will create a separate walkthrough that's just for boss battles, skulltula locations, etc. That's probably your best bet!
why is every1 saying this is a good walkthrough? its just telling you which direction to go. no tips! also, i need help on getting past the skull soldiers with the shields. ive tried 3 times back and forth. they do too much damage! ;-; i referred to this walkthrough, and nothing!
A really good walkthrough can be found on zeldadungeon.net. It includes every heart piece and gold skulltula location, plus so much more.
@almossbb Yeah, when you hear that particular squeaky sound you know they are nearby, but there's some that you don't hear the sound, these ones are the tricky ones to find, I remember the location of some but not all of them.
As a Oot veteran I remember most things from when i played the original, I just don`t remember where is all that damned golden skulltulas. XD
This is a good walkthrough, and actually my first time looking for a walkthrough for any game lol ? i usually finish the games on my own but in this game i got lost alot :P.
Version 1.0 (2.0?) of this Guide is here. This is a republication of our 1998 The Legend of Zelda: Ocarina of Time Game Guide. Big thanks to the original author James Mielke of Q Entertainment.