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The Legend of Zelda Ocarina of Time 3D Walkthrough

By James Mielke, Kurtis Seid

Steer through Link's exploits in Hyrule. Our The Legend of Zelda Ocarina of Time 3D Walkthrough provides item locations, boss tips, and how to complete the adventure.

The Legend of Zelda Orcarina of Time 3D Walkthrough

Death Mountain Crater

After you vanquish that naughty Phantom Ganon, head back to the Temple of Time. Once again, the ever-mysterious Sheik will be waiting for you with another important bit of knowledge (why doesn't the Sheik do it all himself?). This time around, he'll show you how to slip back and forth through time.

However, don't jump at the first opportunity to turn back into a seven-year-old just yet. Instead, head over to the Goron City and look for the lone Goron, rolling like a bowling ball around the middle level. Plant a Bomb in front of him to go off just as he runs into it. This'll stop him in his tracks and give you an opportunity to talk to him. It turns out Darunia named him after you (what an honor!). Anyway, after some chitter-chatter, your like-named Goron counterpart will hand over a Goron Tunic. This will protect you from the incredible heat of Death Mountain Crater. Say good-bye to your little pal and make your way to the crater.

At the mouth of the crater, you'll see some boulders stacked by the entrance. Bomb these out of the way and look for the entrance to the Great Fairy's Fountain. If you play the appropriate melody at the Tri-Force symbol, she'll double your Magic Meter. Later, when you get to Death Mountain Crater, you'll notice that there's a sizable gap in the middle of the bridge. Hey, that's what Hookshots are for. So fire away and get your butt over to the other side.

Fire Temple

Once again, on the other side of the bridge, the Sheik appears again. Learn another song from him, and now you know the Bolero of Fire in case you ever want to come back to this tropical zone.

When you get inside the temple, do yourself a favor and whack the bats while you get your bearings. This level can get confusing. Head up the stairs and go through the door on your left. When you get into the next room, you'll meet Darunia who will suggest that the two of you team up to achieve separate goals. Basically, it's an "I'll go this way, and you go that ways" kind of thing. Your goal now is to free the Gorons that have been imprisoned by Ganon. Look around, and you'll find a switch that will unlock a door that leads to a Goron in the first room. Inside the cell where he was held captive is a small chest that contains a key. Every Goron you free will have a key in his cell, letting you unlock other doors one by one.

Next, make your way across a small wooden board into an area surrounded by a tall cage. Climb the cage and kill the two bats you find on the top of the cage. Hop down to the block just below the top of the cage. Push the block over the geyser of fire that periodically erupts and jump on top of it as you do so. Ride the block up to the next level. There, you'll find a switch that must be struck, which will deactivate a fiery wall that blankets a wall you must climb. It may take a few tries because the timing is tricky, but when you get it right, scramble over to the next area.

You'll come out in a sort of labyrinth where numerous keys and switches lie. Watch out for the rolling boulders while you look for the passage that will take you to the top of the labyrinth. When you get to the top, look for the doorway that'll take you to the next area. Looking down, you'll see a metal grating that you can run across. When you do, a wall of fire will spring up behind you, forcing you to get moving lest the flames scorch you. Run to the middle grating and jump up to the ledge by the doorway on the left side of the wall. Go through the door, and you'll enter an area that looks harmless, but is actually a maze of fire. When you approach a pillar, if fire starts to materialize, don't go there. Instead, look for the spots where fire doesn't appear and run through those sections. Make your way to a door that'll get you to the other side.

When you meet the Flame Dancer, lock on to the fiery punk and Hookshot its chest. While it's stunned, spank him with your sword and repeat the process until it's dust. Eventually, when you get the Megaton Hammer, you can simply pound this guy out of commission.

You'll eventually come to a room where you can step on a switch, which will extinguish the flames surrounding a treasure chest. Timing is everything here, as you must get to the chest before the flames come back. Open the chest, and you're now the proud owner of a Megaton Hammer. You can use this bad boy to smash boulders, switches, funny-looking statues, and heck, all kinds of stuff. Keep going, and you'll find a room with a small island floating in the middle. This is where you'll fight Volvagia.

Volvagia (Boss)

This serpentine sissy will peek its head out of any one of the numerous holes found in the platform it calls its home. Take the Megaton Hammer and knock him right on the head. Volvagia will then get ticked off and rise up to the ceiling, causing all kinds of rocks to fall to the ground. Watching for shadows and avoiding these pebbles shouldn't be a problem. When he's finished, he'll glide down and pull the same routine. Play whack-a-Volvagia with him until he learns his lesson.

18 comments
Mayleene
Mayleene

I'm having problems killing the Armos in Dodongo's Cavern.  Any tips?

nevermore90
nevermore90

Why is it that I'm going through this game step by step, doing what you're telling me to, but you're still at a completely different part than I am. Where the hell am I?

JGlascock
JGlascock

One More tip, Use Nerus love spell only in the fight with Gannon, and you won't lose a lot of hearts, this can be done twice, and speaking of hearts, I have been able to obtain all but 3!

 

JGlascock
JGlascock

a little tip for first time players, when you reach Gannons castle, remove the spell on the Shadow sage first, but get the gold gauntlets  before finishing that , and do all the others, saving the Fire stage for last!

 

Sling_Master
Sling_Master

"After finding all the keys and whatnot" is an incredible example of how you don't write a walkthrough. Usually, even a vague level of detail is required. Talk about half-assed, Gamespot.

LORIANNJ
LORIANNJ

I played this on my Nintendo 64. It's the first game I ever completed - 100% of everything. I haven't had access to my original game for several years, and I am surprised at how much I remembered! I finally got stumped when I tried to get to Zora Fountain, so looked for a walkthrough. This one is pretty good - points me in the right direction without a lot of detail. This lets me figure out the challenges for myself. For those of you needing more detailed help, I agree that GameFAQS is a good bet. It's no fun when you are stumped and frustrated, so go get help when you need it, and enjoy the game!

JGlascock
JGlascock

 @LORIANNJ

 When I first played was on 3ds, and had a hard time defeating the anemone, then after I finally did it, The water temple was tricky, I did pretty good with some of the mini games, like gettng the large quiver of 40 arrows,, same for deku seeds, the large bomb bag, and 9 out of 10 Poes, I found almost all of the fairy fountains, but never could beat the grave keeper a second time to get  the prize for that one!

 

Katkat1010
Katkat1010

Am I the only person who EVER ran out of arrows during Phantom Ganon? O.O

cowkiller321
cowkiller321

The main problem I have with this game is knowing where to go next, so this walkthrough is totally ok with me :)

JoePiervincenti
JoePiervincenti

Kocelot, walkthroughs do sometimes give you those kind of pointers, but generally walkthroughs are designed for people (like me) who walk around aimlessly sometimes not realizing where to go, as maybe I wasn't paying attention or went back to the game after not playing for a while and forgetting where I was. I'd suggest looking at GameFAQS, as usually people will create a separate walkthrough that's just for boss battles, skulltula locations, etc. That's probably your best bet!

Kocelot
Kocelot

why is every1 saying this is a good walkthrough? its just telling you which direction to go. no tips! also, i need help on getting past the skull soldiers with the shields. ive tried 3 times back and forth. they do too much damage! ;-; i referred to this walkthrough, and nothing!

dawnofhero
dawnofhero

A really good walkthrough can be found on zeldadungeon.net. It includes every heart piece and gold skulltula location, plus so much more.

GunBladeHero
GunBladeHero ranger

@almossbb Yeah, when you hear that particular squeaky sound you know they are nearby, but there's some that you don't hear the sound, these ones are the tricky ones to find, I remember the location of some but not all of them.

almossbb
almossbb

@GunBladeHero ya those skultulas are hard to find sometimes

GunBladeHero
GunBladeHero ranger

As a Oot veteran I remember most things from when i played the original, I just don`t remember where is all that damned golden skulltulas. XD

TheGuardian03
TheGuardian03

This is a good walkthrough, and actually my first time looking for a walkthrough for any game lol ? i usually finish the games on my own but in this game i got lost alot :P.

Fragnarok
Fragnarok moderator

Version 1.0 (2.0?) of this Guide is here. This is a republication of our 1998 The Legend of Zelda: Ocarina of Time Game Guide. Big thanks to the original author James Mielke of Q Entertainment.

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