The Legend of Zelda Ocarina of Time 3D Walkthrough
Steer through Link's exploits in Hyrule. Our The Legend of Zelda Ocarina of Time 3D Walkthrough provides item locations, boss tips, and how to complete the adventure.
Death Mountain Crater
After you vanquish that naughty Phantom Ganon, head back to the Temple of Time. Once again, the ever-mysterious Sheik will be waiting for you with another important bit of knowledge (why doesn't the Sheik do it all himself?). This time around, he'll show you how to slip back and forth through time.
However, don't jump at the first opportunity to turn back into a seven-year-old just yet. Instead, head over to the Goron City and look for the lone Goron, rolling like a bowling ball around the middle level. Plant a Bomb in front of him to go off just as he runs into it. This'll stop him in his tracks and give you an opportunity to talk to him. It turns out Darunia named him after you (what an honor!). Anyway, after some chitter-chatter, your like-named Goron counterpart will hand over a Goron Tunic. This will protect you from the incredible heat of Death Mountain Crater. Say good-bye to your little pal and make your way to the crater.
At the mouth of the crater, you'll see some boulders stacked by the entrance. Bomb these out of the way and look for the entrance to the Great Fairy's Fountain. If you play the appropriate melody at the Tri-Force symbol, she'll double your Magic Meter. Later, when you get to Death Mountain Crater, you'll notice that there's a sizable gap in the middle of the bridge. Hey, that's what Hookshots are for. So fire away and get your butt over to the other side.
Fire Temple
Once again, on the other side of the bridge, the Sheik appears again. Learn another song from him, and now you know the Bolero of Fire in case you ever want to come back to this tropical zone.
When you get inside the temple, do yourself a favor and whack the bats while you get your bearings. This level can get confusing. Head up the stairs and go through the door on your left. When you get into the next room, you'll meet Darunia who will suggest that the two of you team up to achieve separate goals. Basically, it's an "I'll go this way, and you go that ways" kind of thing. Your goal now is to free the Gorons that have been imprisoned by Ganon. Look around, and you'll find a switch that will unlock a door that leads to a Goron in the first room. Inside the cell where he was held captive is a small chest that contains a key. Every Goron you free will have a key in his cell, letting you unlock other doors one by one.
Next, make your way across a small wooden board into an area surrounded by a tall cage. Climb the cage and kill the two bats you find on the top of the cage. Hop down to the block just below the top of the cage. Push the block over the geyser of fire that periodically erupts and jump on top of it as you do so. Ride the block up to the next level. There, you'll find a switch that must be struck, which will deactivate a fiery wall that blankets a wall you must climb. It may take a few tries because the timing is tricky, but when you get it right, scramble over to the next area.
You'll come out in a sort of labyrinth where numerous keys and switches lie. Watch out for the rolling boulders while you look for the passage that will take you to the top of the labyrinth. When you get to the top, look for the doorway that'll take you to the next area. Looking down, you'll see a metal grating that you can run across. When you do, a wall of fire will spring up behind you, forcing you to get moving lest the flames scorch you. Run to the middle grating and jump up to the ledge by the doorway on the left side of the wall. Go through the door, and you'll enter an area that looks harmless, but is actually a maze of fire. When you approach a pillar, if fire starts to materialize, don't go there. Instead, look for the spots where fire doesn't appear and run through those sections. Make your way to a door that'll get you to the other side.
When you meet the Flame Dancer, lock on to the fiery punk and Hookshot its chest. While it's stunned, spank him with your sword and repeat the process until it's dust. Eventually, when you get the Megaton Hammer, you can simply pound this guy out of commission.
You'll eventually come to a room where you can step on a switch, which will extinguish the flames surrounding a treasure chest. Timing is everything here, as you must get to the chest before the flames come back. Open the chest, and you're now the proud owner of a Megaton Hammer. You can use this bad boy to smash boulders, switches, funny-looking statues, and heck, all kinds of stuff. Keep going, and you'll find a room with a small island floating in the middle. This is where you'll fight Volvagia.
Volvagia (Boss)
This serpentine sissy will peek its head out of any one of the numerous holes found in the platform it calls its home. Take the Megaton Hammer and knock him right on the head. Volvagia will then get ticked off and rise up to the ceiling, causing all kinds of rocks to fall to the ground. Watching for shadows and avoiding these pebbles shouldn't be a problem. When he's finished, he'll glide down and pull the same routine. Play whack-a-Volvagia with him until he learns his lesson.




