The Legend of Zelda Ocarina of Time 3D Walkthrough
Steer through Link's exploits in Hyrule. Our The Legend of Zelda Ocarina of Time 3D Walkthrough provides item locations, boss tips, and how to complete the adventure.
Forest Temple
From the very first time you set eyes on the entrance, you'll know that Link can't jump up to the doorway. That said, quick thinkers will realize that it's time to break out the Hookshot and use it on the overhanging tree limb, which extends over the doorway. Pull yourself up. But, before you enter the Temple, look around, and you'll see a treasure chest. Grab the key inside the chest and head in to the main chamber. Go straight across the chamber to the room on the opposite side and dart inside. Two Stalfos will attempt to assault you with extreme prejudice, but lock on to these bony jerks. When you're done carving them up, a chest with a key will appear.
Head back out the way you came. In the northwest corner of the room, there will be a block, er, blocking your way. Play the Song of Time and go out to the inner courtyard. Climb up the vines on the wall and climb into the room with the floating Bubble. A chest will appear with a dungeon map. Go across to the opposite door, and you'll wind up on the balcony. Pull yourself across to the other balcony, courtesy of your Hookshot, press the switch, and watch as the water drains from the well. Scoot down to the bottom of the well and grab the key from the chest.
Keep moving, and you should eventually come to a room where you must move a couple of blocks to advance. Take notice of the arrows painted on the floor. These will serve to remind you where the blocks must go. You must pull the greenish block out of its spot and push it down the hall until you hit the wall. Double back and run around to the other side of the green block and push it into place. Climb up over the block to the next level. Here, you'll find a red block that, again, you must to pull out. Move it as far as you can and run around until you can get to the other side of the block. Once you do, you can push it into its final resting spot.
When you get to the funky twisted hallway, run through to the other side. Be careful of the Wallmaster (it looks like a big hand) that clings to the ceiling. You'll know you're about to get pounced on when you see its shadow begin to descend on you. Keep running to avoid it, and you can hack it with your sword if it lands on the ground. Keep going, and you'll soon come across the room where you'll find the Fairy Bow. Once you've acquired the mythical weapon, head back to the twisty corridor. Look for the eye symbol set above the doorway. Shoot it with your bow, and the corridor will straighten out. Head back down the formerly twisty corridor and back into the room that contains the Wallmaster. You'll find a blue treasure chest with a key to the boss chamber. Grab it and keep on movin'.
After you find the Compass, you'll come across a room with four columns. You'll see a fiery torch in the middle of the constantly turning room and an icy eye switch on the wall. You must time a shot from your Fairy Bow to go through the fire straight into the ice eye. Nail it and run down another twisty hall. Run down the hall until you find a hole in the floor. Move forward a little bit, and the ceiling will come down. Don't rush forward the first time. Instead, coax the ceiling to drop and get a look at where the spaces in the ceiling are. It makes it easier to plan your path this way. Be prepared for the monsters that will attempt to get in your way as you race for the open spots. Hit the switch along the way and make for the door on the far side.
Keep going, and you'll reach a room with big protruding "walls." Push these protrusions, and you'll gain access to each blocked room one at a time. Once you've hit all the switches, you can get through the last door.
On your way down the stairs, you'll come across a number of picture frames at the end of each flight. What you must do is shoot these ghosts with an arrow, but only when they appear in the frames. Sometimes, you must do it from far away. These Poes are shy, and if you get too close, they'll disappear. Sometimes, it'll help if you go down a flight and look back. As long as they're in the frame, you can shoot them. "Eliminate" three of them and head back to the main hallway where you first came in. Provided you defeated the previous three, one more Poe will appear, and you must defeat it the same way.
Finish off the last Poe, and an elevator will appear in the middle of the hall. Take the elevator down and prepare to face Phantom Ganon.
Phantom Ganon (Boss)
A fairly challenging boss, defeating Phantom Ganon requires good timing and fast reflexes. Put yourself in a corner (if you can call it a corner) close to the gate you came in. Two Phantoms appear to ride out of the framed pictures, but only one will actually come out. You must shoot it with an arrow four or five times. After you've shot him off his horse, he'll float in the air and shoot electric balls at you. Swat them back at him, volleyball-style, with your sword, until he gets hit. Be careful, because he'll swat your swats back and forth. After he drops to the ground, rush in and spank him with your steel. Repeat this until he disintegrates in a poltergeist poof!




