I only have Legend of zelda the wind waker for gamecube. There's not enough money for me to buy a console or a tv to play on now. I want to try the legend of zelda for the wii. The game looks really fresh with colors.
The Legend of Zelda 25th Anniversary - A Look Back
GameSpot editors celebrate The Legend of Zelda's 25th anniversary by taking a look back at some of their favorite games in the series.
The Legend of Zelda
Nintendo got it right the first time.
Alone in the wilderness, a young boy sets off on what promises to be an epic adventure. There's no narrative that tells you as much--but you can feel it. The music worms its way into your head, urging you on; there is a sense that something magical awaits around the bend. Without any tips destroying your sense of immersion or sign posts beckoning you in the right direction, The Legend of Zelda communicated what it demanded with confidence: explore. There's no telling what's waiting around the corner--it could be a gang of moblins hungry for elf flesh or a precious key to unlock a mysterious door--and there's only one way to find out.
Exploration and discovery are the tenets upon which Nintendo built this legendary series. Once you push past the title screen and select the name of your hero, you're placed in a world without any immediate goal spelled out for you. Three paths lay before you, but there's something about the cave directly in front of your sights that's too enticing to ignore. You take a few tentative steps, realize there's no forthcoming danger, and then sprint the rest of the way to see what awaits you. An old man sits by himself. "It's dangerous to go alone; take this." You grab the sword and begin the journey proper.

It's this simple idea that ultimately set the tone for the incredible adventure in store for you. By forcing you to enter that cave to get your first weapon--instead of just starting the game with it already in your inventory--Nintendo concisely explained the rules of this world. Nothing will be handed to you in The Legend of Zelda. To survive this dangerous land, you have to experiment. You have to travel down dark paths and hunt in unlikely places. If you aren't up to the task, just give up now because it's only going to get harder from here.
There's a level of respect a company must have for its players if it's going to issue such a serious request. The Legend of Zelda is not an easy quest by any stretch. If you veer to a dangerous part of the map, you could see your entire life drained away with just one hit. But there's no way to know which places are dangerous until you experience firsthand what challenges lay there. It's a sink-or-swim approach to game design that is infinitely rewarding but only if you can overcome the setbacks that could strike you down when you make a mistake.
There's a sense of wonder that's present in the original Zelda that is largely absent from modern game design. Failure was not only possible; it was likely. Not only were precious heart containers and valuable treasures hidden behind walls that needed to be bombed, but entire dungeons were also just as difficult to uncover. There's no flying fairy to tell you which bush to burn if you want to enter the seventh dungeon. In fact, because that is the only dungeon in the main quest that's hidden in such an obtuse manner, you may never realize that you would need to summon your inner pyromaniac to continue your journey.
It's easy to understand why Nintendo took a more user-friendly approach in subsequent releases. If you grew up in the '80s and played The Legend of Zelda before the Internet made secrets a thing of the past, you no doubt got stuck in more than a few places. It was a large deterrent for the easily annoyed. More than a few people most likely threw down the controller with disgust and ran back to the safe, linear comforts of Mario. But a huge part of the appeal of Zelda is that it taps into one's innate need to explore his or her surroundings. It may take days or even weeks to happen up the fifth labyrinth in the lost hills, but when that magical chime cues up and you see the gaping maw of the entrance, you feel as if you accomplished something real because, in fact, you did.
Current-day entries in this series compensate for their direct approach to progression by sprinkling puzzles throughout the many dungeons. This is an element that is largely absent from the original, though it doesn't hinder the experience one bit. Survival in The Legend of Zelda is a constant fight between good and evil. To make it through the later labyrinths is to survive a dance with some of the most punishing enemies. There was no time to solve logic puzzles when merely making it from one room to the next was a trial in and of itself. Once you finally crossed the river and made your way to the sixth labyrinth, you happened upon an underground world that was focused entirely on your demise. Vanishing wizards, shield-eating like-likes, and those crazy balls that leave you swordless surrounded you from all sides. There was no easy way out in these later levels, and reaching the end intact was a triumph.

It's easy to look back at the Legend of Zelda and assume it's archaic by modern standards. With barely any narrative to speak of, decidedly old-school visuals, and only the flimsiest of structures, it can't hold a candle to what current games offer. When you throw in the devious level design that some might label "unfair," you may appreciate what this game accomplished but also smile that things have moved past this directionless endeavor.
But change is not always for the better.
The Legend of Zelda games have become more complex, but in doing so, they've also become simpler. No longer do you set forth across unexplored lands without any idea of where you have to go. No longer do you find reward simply from uncovering a lone secret path. The tangible benefits in the newer games and the constant need to cross another item off of your to-do list destroy the inherent pleasure of existing in a strange land and slowly making it your own. As brilliant as newer games in the series are, they've become a shadow of what they were at one time.
Twenty-five years after The Legend of Zelda was first released, it still stands as a template for how to build an adventure around exploration and discovery. Without a lengthy story or drawn-out cutscenes, Nintendo created a fantastic world that urged players along because the act of finding something new was reason enough to keep playing. The Legend of Zelda is not only the pinnacle of this beloved franchise, but it also still stands as one of the most ambitious, empowering, and extraordinary games ever released.



