Stop right there criminal scum. Our The Elders Scrolls V Skyrim Walkthrough provides strategies for the main quest, crafting tips, and secrets about guilds.
Alftand is southwest of Signus' Oupost. You can get there a little bit faster by fast traveling back to Winterhold. Along the way expect to fight mostly Ice Wraiths and maybe a Bear or Troll. Either way you'll eventually reach the mountain's ridge. The entrance to the glacial ruins is down the stairs and across a few bridges. Once inside head north and you should hear two Khajiit talking to one another. Don't worry it seems they are passed a blocked off wall, so they won't actual attack. Continue ahead to loot some broken Dwarven Spiders. They run on Soul Gems so if you're looking for more feel free to raid the broken machines. The gate to the north is jammed, so go around the western route.
It seems that not all of the robots are disabled and a few will spring to life. Don't worry, the spiders are essentially the robotic version of wolves: complete fodder that dies easily. Once the spiders are destroyed keep going west. You'll notice a torch on the ground. Shortly after this marker you will come across one of the Khajiit, J'darr. He's killed the other catman and is looking to take you down too. He is poorly armored and only has a woodcutter's axe so not much of a threat. Take the healing potions off his body after the encounter. As for the dead J'zhar, he has a lockpick to add to your collection.
Once ready, keep going north and you'll face a new enemy: Dwarven Spheres. These things are really fast and will often get right in your face. Your follower equipped with a ranged weapon or spell will help immensely here. You'll also want to have your shield and healing spell ready to recover whatever damage you take. We perfered to use ice as a means to slow down the machines, but mostly stuck with melee attacks as the opponent would not backdown. Once the Spheres are dead, keep going north and you should see some rising platforms on the left side. Jump across theses and you can gain acess to a few treasures: a flawless emerald, draught of strength, some soul gems, and gold.
Drop back down and continue your way down the halls. In the next room will be a gate with a novice lock. Passed this is an Apprentice locked chest with an Elven Shield of Waning Frost and a Potion of Stamina. There is also an Adept locked chest, but we only received junk inside. Once done here, exit out and take the stairs to the west. Fight a few more Dwarven Spiders and loot the side rooms for potions. Heading east will take you to the upper level where pistons will be jutting back and forth out of the walls. These are easy to avoid, but you can also use them to push down any more spiders you come across. Once the enemies are dead, continue east to enter the Animonculory.
In here head north and grab the Falmer Shield, Falmer Helmet, and more potions. Head east, kill a few more spider and you'll come across the corpse of Endrast. There isn't much on his person, but you can read his hournal and grab some nearby lockpicks. Now return west to battle a lone Dwarven Sphere. Continue ahead and you may notice the floor is covered with oil. As before you can use your flame spells to ignite the area and harm anything that passes by. But at this point most likely all threats will be cleared. Up the next ramp will be a trap triggered by pressure points. Walk on the far sides of the ramp or jump over the tiles to avoid springing the trap. However, any follower might spring it anyway after you've passed it.
Continue north, destroy another spider, and open a novice chest to gain a Ring of the Minor Knight, which will help with heavy armor skills. Now backtrack out of this nook and walk down the spiral pathway. There will be an Apprentice locked door to the east. Passed this are more spiders and several chests. We looted a Iron Battleaxe of Diminishing, Dawrven Helmet, Stamina potion, and draught of resist Shock. Exit out the room and leap down west to find the body of Yag gra-Gortwog. She has nothing of real intrest on her, but has dropped a potion and has some arrows and a Falmer axe in her.
Further to the west is another spider and chest where we gained gold, a Petty Soul Gem, Reverent Steel Sword, Ruby, and Scroll of Bane of the Undead. Trun back east and you'll do battle with feral elves: the Falmer. They strike fast and have access to some pretty potent magic. However, their defenses are power. You'll want to get the rush on them quickly with your strongest weapon, spell and shout. We liked using our Fire Breath to damage several enemies at once. rying to parry or be otherwise defensive is not ideal when fighting these Mer. Continue down into the next room to find an alchemy station. Use this to build more potions or simply use up all those materials you've collected. Further down will be three more Falmer and several open jets of fire. If you position yourself right, the Falmer will stand in the fire while you bash them to death. Once they are dead, head east and through the next door.
You'll start by facing off against three more Falmer and a frostbite spider. Due to the large numbers, try to lure out the enemies one at a time. As always take out the spell casters first followed by the slower melee using enemies. Through the next room will be two more Falmer: let your followr take one while you kill the other. Head up the stairs on the left to find a switch what will open the gate to the southwest.
Passed this gate you will now face a Dwarven Centurion. He has a good amount of health, but his melee attacks aren't that bad when blocked with a shield. What can be a problem is his steam blast, which can penetrate your defense and cause huge damage. The tactic we stuck with was to hit the Centurion with fire breath before retreating and quickly healing up. Once at max health we'd charge in and hit it while having our shield on the ready. Be sure to check the chests to the west for more gear, such as a Steel Warhammer of Dismay.
Move west and you'll meet to spite filled warriors: Sulla Trebatius and Umana. They will try and kill one another, and you should use this time help out both in their efforts. Umana has a nice set of Steel Plate Armor, so if you have none or want a second set, pry it from her cold dead hands. Once both enemies are dead, activate the mechanism in the center to form a new stair case leading down to Blackreach. As you neter, off in the distance will be a Dwarven Shpere, and if you are fast enough it can be sniped with the ballista you start near. What's nice in this area is that you can let the Dwarven machines fight it out with the native Falmers. This will distract all of your enemies and allow you to easily sweep up the weakened survivors.
To the southwest will be a building housing a few Falmer archers. If you can, peck them off from afar with a bow or spell. Alternatl, have your follower distract the enemy while you sneak or barge up to the top. You'll want to get to the top of the building anyway, as you will be able to loot a Tome of Frostbite, Necklace of Major Wielding, and Imperial Bow of Embers. After collecting these, head southwest and enter the Tower of Mzark.
At the very top place thebalnk lexicon cub inside the Lexicon Receptacle. Tap the second button four times so that the lexicon opens, the third button twice, and the far left fourth button once. Take both the Elder Scrolls and Runed Lexicon. The exit out to Skyrim is below. With the Elder Scroll recovered, head back to Paarthurnax at High Hrothgar.
If you want, you can stop by and give Signus the Runed Lexicon. This will give you a side objective to take blood samples from every type of elf, including wild ones and the mutated Orcs. You'll most likely find each elf to kill by continuing the main store instead of hunting randomly.
i completed all this after playing skyrim for 1 month and i had full steel plate amour and orcish greatsword it was epic i completed in level 13 and 9786 gold hehe
i am a werewolf, and happy with that, but in dawngaurd, i am offered to be a powerful vampire, is it really that much power? also, i see wings, will i be able to fly? anybody know please respond
There is so much to do in this awesome game "The Elder Scrolls V Skyrim" a good Walkthrough is always welcome.
Okay so, I don't know if anyone's answered this or not, but.... If the whole point of this scene is to go through all this sh*t & get fighting experience, then discover the horn ISN'T actually there and you actually have to go to Riverwood to retrieve it....
Can't you just skip this scene altogether and just go right on over to Riverwood? Or is something crucial supposed to happen (besides loot stuff & fighting skills) that you cannot miss?
Just someone please tell me if I can skip it & just go to Riverwood, or if I HAVE to complete this part.
Start a new character and in the first house that you can get your first weapons, the NPC that helps you, waits for you to take a key from 1 dead soldier and open the door..... DONT open the door, go in sneak/stealth mode and backstab him as much as you want.... He does NOT die..... I left there with 44 level 1 handed weapons and 100 level sneak. Character level about 18. I could wait more to get 1 handed weapons in 100 but i got bored..... ^^
+It's only 50 gold to get to Solitude from Whiterun, and if u don't have 50 gold, then u r spending waaaaayy too much, and only doing the main quest
Correct me if I'm wrong, but isn't there meant to be a word wall in this dungeon? This guide misses out on the shout so I was just wondering if this is a foolish mistake or what?
How do you put spells or souls into your weapons? I just started playing the game, and all the stuff that can be done is a little overwhelming.
@YariStar find an enchanting table, there you can break enchanted weapons or clothes or jewelry etc. you break these items to learn the spell, after a spell is learned you can use the table to enchant you own belongings, as long as you have filled soul gems, the bigger the soul gem the more powerful the spell will be. to fill soul gems you need a soul trap spell or a weapon with soul trap capabilities, the bigger the creature the bigger the soul.
how do you get through the gates that open when the stones are walked near by... all my gates were open n i whirlwinded through them but i couldn't go through the gates???
Do you have to finish the main quests before going to side quests? or is it just better to finish them first?
@lolgamer73 No, you can finish the main quest and do the sidequests if you want. I always do sidequests first before finishing the main story. It's up to you. Not sure if there are any missable sidequests for completing the main quest first.
OK, don't laugh, please. but I can't figure out how to use the PS3 controls to take and then equip objects. Some of them just "follow" me and I don't know how to pick them up. Some of them make it to my inventory but some don't. What buttons do I push to get this stuff? Before you think I'm stupid, I'm not, I'm just a LittleOldLadyGamer that hasn't forgotten her inner child :)
@lolgamer73 You can't equip objects. Only weapons, armor, rings and necklaces. You can pick up objects by pressing X or drag them around by clicking R3.
Hi guys, I just got Skyrim yesterday and it's a cool game but I seem to be stuck at one section in the golden claw part and it's annoying the hell out of me! When I get to the chest at the end of the tunnel where I've slashed up all the undead dudes and got past the spike door and the swinging blades I pull that chain that opens the iron gate over the stream and then I can only go a few meters into the cave and I get blocked by a heaps of rocks in the way that wont let me go any further. Has anyone else had this problem? Is there something that I've missed that makes the game do that? Any help would be awesome! Cheers.
where can i find and enchanted armor, or apparel item ; boots , necklace,shield ; etc. enchanted with firewalker that i can break. my character is a vampire, and i need fire resistance on my armor.
@jolene26 just enchant your own armor, you have to disenchant something with the effect first(to learn it), your skills will improve, as will your enchantment, the more you use the enchantment tables.
@jolene26 sorry i didnt read you question properly, there is a theft merchant at the college of winterhold that had a necklace that had 30% fire resistance, hope that helps
im stuck in Saarthal in the chamer with 6 stones that have a snake, eagle, and fish on it...what order do they go in???
Doing "In My Time of Need" quest where I need to talk to Alik'r prisoner in jail. Apparently need to unlock the jail cell in order to talk to the prisoner. I have pickpocketed 4 jail keys from guards, but at cell door I keep getting the message that I need a key. What am I overlooking or doing wrong?
Who the Hell is Drelas and why is he trying to kill me?!? I'm quite a way into the game and don't remember how I might have slighted this fellow, but he surely wants me dead and I can't figure out why.
@Lantazan Drelas is a wizard who has a cottage and if you find him, he tries to kill you with magicka powers. If you kill him though, you inherit his cottage. If there are things that still say "steal," which they shouldn't, unless he's still alive. I was stumbling around and came across his cottage and he tried to kill me, so I zapped him dead with my shout of fire. I instantly got his cottage. You will officially have another home.
.......maybe because I just went busting into his house on a rainy afternoon, but I remember that guy's name from somewhere and the quest log has no record.
im in ustengrav depths [the horn of jurgen windcaller ] im stuck can't get through the gates help 2 hr trying
in the beginning of the game I am just sitting there do i have to press something or is it automatic PLZ SOMEONE HELP VERY FRUSTRATED
@nbarocks123 Just wait for the opening scene to finish...then you'll be able to make your character...damn are people this bad at games now?
I'm stuck on a side quest for words of power. The area that is stoping me is a riddle of sorts from "the four totums" or something like that. the door I need to go through is locked and the only way to get to the other side tis to solve the riddle. The totums must be activated in order. Each totum has an animal on it's face.
The animals are as follows: Fox, Wolf, Bear, and Snake. (Not Nessessarily in that Order).
The Riddle goes something like this: The first fears all: the Second fears none. The third will eat the first and the forth when allone fears the second. Again I'm not positive agout the exact wording but this ai all I have. Could someone please give me the correct order for this riddle.