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The Ten Best Readers Endings
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3. Fallout
Fallout's ending was both tragic and dynamic. If we're to judge by your comments, Fallout's ending caused a lot of tears to be shed on a lot of keyboards. And we don't disagree: Ron Perlman's narration, the Ink Spots' Maybe, and the sad ending to the Vault Dweller's story added up to one powerful finale.
"Fallout was one of the greatest games of all time, and the ending just made it better. I beat that game over six times, and I enjoyed watching a new ending every time." - Kusha Nikoui
"Fallout was less an RPG than a social dialogue; it was a long, involved social commentary told through story. Very few games deal so bluntly with prejudice, assumption, and ignorance and manage to incorporate such things into every part of the game. Fallout did so, and showed you the consequences of your wisdom and ignorance in the end; but more importantly, at long last, it made you the victim of ignorance as well, with the Overseer packing your ass back into the desert rather than have your ideas pollute the Vault. 
| Fallout is an excellent example of how a game can be taken beyond the context of a simple story or diversion and be elevated to an art form. While the ending is jarring, initially, eventually it becomes obvious that it was probably the best way to conclude Fallout. Fallout is all about choices and decisions, and the ending does not hold back with the consequences of those choices and decisions. There's follow-through to your actions; fallout from your mistakes. It's realistic and hard-hitting, and thus it justifies the game." - Steven Jones
"It was so sad: A man saved the world from being destroyed by a race of genetically engineered super mutants, and he was then exiled by his own people to fend for himself in the dangerous wastes. The ending was well worth the months I spent playing the game." - Tommy O'Leary
"I loved the fact that the Vault Dweller was betrayed and cast out by the very people he had struggled so hard to save. The irony was very moving. The Ink Spots singing Maybe set exactly the right tone for that lone outcast heading into the wastes." - Edward Karlinski
"Fallout didn't just reflect the idealism of you and your character, or even your lack thereof, but showed how much of an effect your character has in such a small world. Whether good or bad, you saw how your actions had affected a small group of survivors. Although only a fictional world, it reflected the real one because what you did not do was as important as what you did do. The final sequence with the Overseer is a grim but fitting reminder that people change and how hard it is for people to accept that change." - Will B. Chalko
"I wish more games ended like this." - Jeremy Sorensen
Number Two
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