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10/25/99
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Given that there are millions of Star Trek fans hungry for anything related to their favorite alternate universe, you'd think the upcoming arrival of a new Star Trek game would have a lot of gamers jumping up and down for joy. But over the years, serious game fans have begun to grow a bit leery of any game carrying the Star Trek name. Oh, there have been several good ones, but for every title that fulfilled the admittedly high expectations of folks who are both Star Trek fans and serious gamers, there have been two that were either disappointingly mediocre or out-and-out dogs.
Coming up with a game that truly appeals to both crowds is sort of like pursuing a philosopher's stone for any publisher lucky enough (and whose pockets are deep enough) to use the Star Trek license. "With Hidden Evil, we really wanted to appeal to the widest spectrum of Star Trek fans," says Eric Dallaire, Presto Studios' lead writer on Hidden Evil. "We knew that truly fanatical Star Trek fans would probably play Hidden Evil. We also wanted to appeal to the Star Trek fan who doesn't necessarily play all the hard-core games." One thing is certain: If you want to create such a game, there's probably no better way to go than with an action-adventure, especially if you use territory that's immediately familiar to Trekkers as your starting point.
Next: The digital sequel |