
By: Staff
03/28/00
Design by Brian Mullin
Page 1 of 4
Developer:
14 Degrees East
Publisher:
Interplay
Target Release Date:
Q3 2000
Genre:
Strategy
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While almost all previous Star Trek PC games have explored genres that range from action shooters to space-based strategy games, no developer has taken it upon itself to design a Star Trek game based on the classic real-time strategy genre. This fall, however, Interplay plans on changing that with one of its current works-in-progress, Star Trek: New Worlds. New Worlds is an RTS that presents the world of Star Trek as it has never been seen before: on the ground. As part of GameSpot's Star Trek Week, we sat down with Dan Kindgom,| This interview was published as part of GameSpot's Star Trek Week. To see that entire feature, click here. | lead designer for New Worlds, to discuss the game's development so far and to bring you new details of New Worlds.
GameSpot: How is Star Trek: New Worlds different from other real-time strategy games?
 Dan Kindgom |
Dan Kingdom: Star Trek: New Worlds stands apart from the crowd of RTS games by offering the player the freedom to view the game exactly as they wish. Other RTS games have claimed to offer a 3D experience, but these are still limited to an overhead, isometric view. New Worlds allows the player not only this option, but also the ability to move freely around the planet's surface. You can sit directly over your colony and look straight down, you can move with your tanks through forests of trees, or just sit on the ground and stare up at the sky, watching the clouds drift by.
GS: What are the resources you harvest in the game?
DK: The new worlds in which you play are littered with rich mineral fields. Six raw minerals (dilithium, talgonite, silicon, kelbonite, dolomite, and magnesite ore) can be mined and processed into usable materials, although the player will often find that they only need to collect one or two of the minerals to replenish their supplies.
Next: The different factions
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