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02/08/00 With 12 years of industry experience under his belt, Erin Roberts is no stranger to game development. Roberts started off his career in 1988, working in Origin's QA department as a tester. Within a few years, he was actively involved with the development of games like Wing Commander, Strike Commander, and Privateer. He later went on to head the development of Electronic Arts' Privateer II: The Darkening in Europe. Currently, Erin Roberts is putting the finishing touches on Starlancer, a first-person space-combat game being developed by Digital Anvil, founded by his brother, Chris Roberts, in 1996. We recently sat down with Erin to talk about the game's progress.
Erin Roberts: Starlancer is set around 150 years in the future. Mankind has colonized Earth's solar system, but travel outside Sol has not yet happened. There are two major power blocks - the first is called the Alliance, made up of the old NATO powers of the 20th and 21st centuries; the second, the Coalition, is made up of the old Eastern power basis of Earth, such as Russia. There has been a huge amount of colonial friction between these two power bases, and at the onset of the game, they agree to a treaty that should usher in an era of peace. Unfortunately, the Coalition has other ideas, and it uses the peace process to effect a surprise attack. GS: Describe the basic gameplay and plot for the game. What are your goals?
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