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"A World of Their Own"
Ship: USS Enterprise
Class: Constitution
Investigate Meclanti: When you arrive at your meeting place with the USS Truong, M'Giia informs you the ship is late. Ask what the Truong's most recent destination was, and Sturek will tell you it was headed for Javik Six. After Corin lays in a course, go to red alert, increase phaser power, and lower photon power as much as you can so to still be able to do two things: fire a photon torpedo (it doesn't matter how weak it is) and achieve maximum impulse speed.
Warp to Javik Six and target the debris you find there. It is the remains of the Truong. Sturek will tell you he can follow the Meclanti's energy signature, and you'll warp to a location near the Klingon Neutral Zone. Once there, Sturek tells you the Meclanti ship is headed into the Neutral Zone, and you have the chance to break off the chase or follow the Meclanti. Decision: DON'T FOLLOW! Instead, hail Starfleet then wait for a distress call from the Klingon Commander Vor on Kurat 1.
After you receive the hail, have M'Giia respond. Tell Vor you'd like to help him but that you can't cross the Neutral Zone. He'll beg for your assistance; you ask why a Klingon would beg for help from a Federation ship, and he'll explain that he doesn't mind being called a coward as long as he can save the lives of innocent women and children. Ask him for his permission to cross the Neutral Zone, then tell him you're on your way. GO TO RED ALERT NOW, then tell M'Giia to hail Starfleet.
When you arrive at Kurat I, immediately target the planet, and as soon as you see the Meclanti fire at the station, fire at the planet. When the Meclanti fire a second time do the same. The Meclanti will break off their attack and turn to face you. When that happens, turn to face them. Continue to mimic their actions (including firing photon torpedoes at them when they fire their secondary weapons) until M'Giia and Sturek tell you the Meclanti are trying to communicate with you. When the Meclanti head toward the planet, you head toward the planet; when they move away, you move away. Warning: Be very careful not to fire phasers or photons at the Meclanti unless they fire at you first!
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