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T H E   G A M E S P O T   N E T W O R K
The Unofficial Cadet Training Guide
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Combat, Navigation, and Diplomacy Tips
After a few missions, you'll probably begin to get a good idea of how you should deal with the ships and races you encounter, and you'll undoubtedly start to develop your own navigation and combat tactics as well. Until you do, though, here are a few pointers to get you started:

Combat Tips
  • I've already pointed this out in the tips for the various bridge stations, and I even mention it at the start of the walk-throughs for many of the missions, but it's so important that I'll say it again: Always go to damage control and energy allocation before the start of each mission and adjust them for combat! If you allow the computer to handle the assignments for damage-control teams, you might find that teams have been working on a system that's entirely unneeded for success or survival at the expense of something crucial like the shields or hull. And while it's true the default energy allocation settings make it possible for you to go to warp while at red alert, the bottom line is that if you're at red alert you probably don't need to go to warp anyway!

  • Dealing with cloaked enemies can be frustrating, but you do have one big advantage: cloaked ships can't use their shields. That means if you can manage to land a couple of photons just after the ship cloaks, it'll do beaucoup damage to its hull.

  • Another tactic you can use when fighting cloaked ships is to allocate a lot of energy to your phasers and fire at the enemy's cloaking system. When the sensor display for the cloaking system turns red, it means there'll be no more hiding for that ship! Other good subsystems to target include engineering and weapons: No juice means no guns, and no guns means it doesn't matter if they have juice or not.

  • Because photons aren't nearly as accurate as phasers you should try launching a single photon at a time, at least if you're firing from medium to long range. This means a total miss only costs you one photon, and even if you do miss, it'll help you determine where the next shot should be fired. Of course, if you're doing some very close-in fighting you should by all means let rip with all the photons you can pump out of those torpedo tubes!

  • This isn't always effective, but during at least one mission (The Ultimate Klingon) you can use the Excelsior class's superior shields to literally ram your opponent's into submission, with little or no damage to you.

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