Protoss Multiplayer
Units
| Unit Name | Attack Type | Armor Type | Unit Type | Produced From | Food Supply | Cost | Hot Key |
|---|---|---|---|---|---|---|---|
| Probe | Particle Beam: 5 damage, Anti-Ground | Light, 20 Shields, 20 HP | Mechanical, Ground | Nexus | 1 | 50 Minerals | E |
| Zealot | Psi Blades: 8 damage, Anti-Ground | Light, 50 Shields, 200 HP | Biological, Ground | Gateway | 2 | 100 Minerals | Z |
| High Templar | Can sacrifice self to spawn Archon | Light, 40 Shields, 40 HP | Biological, Psionic, Ground | Gateway (With Templar Archives) | 2 | 50 Minerals, 150 Gas | T |
| Dark Templar | Warp Blade: 45 damage, Anti-Ground Can sacrifice self to spawn Archon |
Light, 80 Shields, 40 HP | Biological, Psionic, Ground | Gateway (With Dark Shrine) | 2 | 125 Minerals, 125 Gas | D |
| Archon | Psionic Shockwave: 25 damage (35 vs Biological), Anti-Air, Anti-Ground | 350 Shields, 10 HP | Psionic | Sacrificed Templar | 4 | None | R |
| Stalker | Particle Disruptor: 10 damage (14 vs Armored), Anti-Ground, Anti-Air | Armored, 80 Shields, 80 HP | Mechanical, Ground | Gateway (With Cybernetics Core) | 2 | 125 Minerals, 50 Gas | S |
| Immortal | Phase Disruptor: 20 Damage (50 vs Armored), Anti-Ground | Armored, 100 Shields, 200 HP | Mechanical, Ground | Robotics Facility | 4 | 250 Minerals, 100 Gas | I |
| Sentry | Disruption Beam: 6 damage, Anti-Ground, Anti-Air Protects other units |
Light, 40 Shields, 40 HP | Mechanical, Psionic, Ground |
Gateway (With Cybernetics Core) | 2 | 50 Minerals, 100 Gas | E |
| Colossus | Thermal Lances: 15 damage, Anti-Ground | Armored, 150 Shields, 200 HP | Mechanical, Massive, Ground |
Robotics Facility (With Robotics Bay) | 6 | 300 Minerals, 200 Gas | C |
| Warp Prism | Transports ground units | Armored, 40 Shields, 100 HP | Mechanical, Air | Robotics Facility | 2 | 100 Minerals | A |
| Observer | Detects cloaked units | Light, 20 Shields, 40 HP | Mechanical, Air | Robotics Facility | 1 | 50 Minerals, 100 Gas | B |
| Phoenix | Ion Cannons: 5 damage (10 vs Light), Anti-Air | Light, 60 Shields, 200 HP | Mechanical, Air | Stargate | 2 | 150 Minerals, 100 Gas | X |
| Void Ray | Prismatic Beam: 10 damage (25 vs Armored), Anti-Ground, Anti-Air | Armored, 100 Shields, 160 HP | Mechanical, Air | Stargate | 3 | 250 Minerals, 150 Gas | V |
| Carrier | Launches Interceptors | Armored, 150 Shields, 300 HP | Mechanical, Massive, Air | Stargate (With Fleet Beacon) | 6 | 350 Minerals, 250 Gas | C |
| Interceptor | Interceptor Beam: 5 damage, Anti-Ground, Anti-Air | Light, 40 Shields, 40 HP | Mechanical, Air | Carrier | 0 | 25 Minerals | I |
| Mothership | Purifier Beam: 6 damage, Anti-Ground, Anti-Air | Armored, 350 Shields, 350 HP | Mechanical, Massive, Air | Nexus (With Fleet Beacon) | 8 | 400 Minerals, 400 Gas | M |
Buildings
| Building Name | Armor Type | Function | Upgrades | Cost | Hot Key |
|---|---|---|---|---|---|
| Nexus | Armored, 750 Shields, 750 HP | Produces: Probes, Mothership Collects Resources Allows: Gateway |
None | 400 Minerals | N |
| Assimilator | Armored, 450 Shields, 450 HP | Allows Probes to gather Gas | None | 75 Minerals | A |
| Pylon | Armored, 200 Shields, 200 HP | Adds 8 Food Supply Provides building power Warps infantry (With Warp Gate) |
None | 100 Minerals | E |
| Gateway | Armored, 500 Shields,500 HP | Produces: Zealot, Stalker, Sentry, High Templar, Dark Templar Allows: Cybernetics Core |
Transform: Warp Gate | 150 Minerals | G |
| Warp Gate | Armored, 500 Shields,500 HP | Produces: Zealot, Stalker, Sentry, High Templar, Dark Templar Warps units between Pylons Allows: Cybernetics Core |
Transform: Gate Way | 50 Minerals, 50 Gas | G |
| Robotics Facility | Armored, 450 Shields, 450 HP | Produces: Immortal, Warp Prism, Observer, Colossus Allows: Robotics Bay |
None | 200 Minerals, 50 Gas | R |
| Stargate | Armored, 600 Shields, 600 HP | Produces: Phoenix, Void Raym Carrier Allows: Fleet Beacon |
None | 150 Minerals, 150 Gas | S |
| Forge | Armored, 400 Shields, 400 HP | Provides Infantry and Shiled Upgrades Allows: Photon Cannons |
Ground Weapons Ground Armor Plasma Shields |
150 Minerals | F |
| Cybernetics Core | Armored, 500 Shields, 550 HP | Provides Ship Upgrades Allows: Stalkers, Sentries, Twilight Council |
Air Weapons Air Armor Transform: Warp Gate Hallucination |
150 Minerals | Y |
| Twilight Council | Armored, 500 Shields, 500 HP | Provides Infantry Upgrades Allows: Dark Shrine, Templar Archives |
Charge Blink |
150 Minerals, 100 Gas | C |
| Dark Shrine | Armored, 500 Shields, 500 HP | Allows: Dark Templar | None | 100 Minerals, 250 Gas | D |
| Templar Archives | Armored, 500 Shields, 500 HP | Provies High Templar Upgrades Allows: High Templar |
Psionic Storm Khaydarin Amulet |
150 Minerals, 200 Gas | T |
| Robotics Bay | Armored, 500 Shields, 500 HP | Provides Robotic Upgrades Allows: Colossus |
Extended Thermal Lance Gravitic Boosters Gravitic Drive |
200 Minerals, 200 Gas | B |
| Fleet Beacon | Armored, 500 Shields, 500 HP | Provides Ship Upgrades Allows: Carrier, Mothership |
Flux Vanes Graviton Catapult |
300 Minerals, 200 Gas | F |
| Photon Cannon | Armored, 150 Shields,150 HP | 20 damage, Anti-Ground,Anti-Air cannon | None | 150 Minerals | C |
The Protoss have very expensive units, however they are among the strongest and durable. All Protoss warriors and vehicles have shielding which will regenerate over time. Their workers, the probes, warp in buildings, which frees them to queue up other tasks. Buildings must be constructed near their food sources, pylons. If a pylon is ever destroyed, a building will shut off.


As with other factions, you'll want to set your nexus producing more workers and at least one assimilator to produce gas. You'll want to guard your choke points with gateways. Because zealots have no ranged attacks, you'll actually want to set the rally point outside your barrier. To help support your infantry, make a few photon cannons. However, don't make too many cannons, as being defensive will rarely lead to a victory. Take a zealot (or probe) towards your enemy base and scout out what they are constructing.


Surprisingly, many of the Protoss units do not have anti-air capacities. Your goal should be to construct a cybernetics core, a stargate, and either a fleet beacon or robotics bay. Stalkers are a good basic unit for fighting air enemies, and the colossus is very powerful for fighting ground troops. However, your best bet is to form a fleet of void rays and/or carriers, which can damage both ground and air. Place all of your starports into a control group and your build up forces into another group.


As you march forward with the attack command, continue to produce units depending on your resources. Carriers along with interceptors should be the main focus, with void rays being secondary. If you're low on gas, continue to produce zealots to support your stronger vehicles.


