Zerg Multiplayer
Units
| Unit Name | Attack Type | Armor Type | Unit Type | Produced From | Food Supply | Cost | Hot Key |
|---|---|---|---|---|---|---|---|
| Drone | Claws: 5 damage, Anti-Ground | Light, 40 HP | Bigological, Ground, Worker |
Larva | 1 | 50 Minerals | D |
| Zergling | Claws: 5 damage, Anti-Ground | Light, 35 HP | Bigological, Ground |
Larva (With Spawning Pool) | 0.5 | 50 Minerals (Produces 2) | Z |
| Baneling | Volatile Burst: 20 damage (35 vs Light, 80 vs Building)), Anti-Ground. Kills Baneling. |
Light, 30 HP | Bigological, Ground |
Zergling (With Baneling Nest) | 0.5 | 25 Minerals, 25 Gas | E |
| Roach | Acid Saliva: 16 damage, Anti-Ground | Armored, 145 HP | Bigological, Ground |
Larva (With Roach Warren) | 2 | 75 Minerals, 25 Gas | R |
| Hydralisk | Needle Spines: 12 damage, Anti-Ground, Anti-Air | Light, 80 HP | Bigological, Ground |
Larva (With Hydralisk Den) | 2 | 100 Minerals, 50 Gas | H |
| Infestor | Produces: Infested Terran | Armored, 90 HP | Bigological, Psionic, Ground |
Larva (With Infestation Pit) | 2 | 100 Minerals, 150 Gas | F |
| Ultralisk | Kaiser Blades: 15 damage (40 vs Armored), Anti-Ground Head Attack: 75 damage vs Buildings |
Armored, 500 HP | Bigological, Massive, Ground |
Larva (With Ultralisk Cavern) | 6 | 300 Minerals, 200 Gas | U |
| Queen | Claws: 4 damage, Anti-Ground Acid Spines: 9 damage, Anti-Air Can Spawn Larva |
Armored, 175 HP | Bigological, Psionic, Ground |
Hatchery (With Spawning Pool) | 2 | 150 Minerals | Q |
| Overlord | Adds 8 Food Supply Adds Creep |
Armored, 200 HP | Biological, Air | Larva | Adds 8 | 100 Minerals | V |
| Overseer | Adds 8 Food Supply Produces: Changelings |
Armored, 200 HP | Biological, Air | Overlord (With Lair) | Adds 8 | 50 Minerals, 100 Gas | V |
| Mutalisk | Glaive Wurm: 9 damage,Anti-Ground, Anti-Air | Light, 120 HP | Biological, Air | Larva (With Spire) | 2 | 100 Minerals, 100 Gas | T |
| Brood Lord | Brooding Strike: 20 damage, Anti-Ground, Launches Broodlings | Armored, 225 HP | Bigological, Massive, Air |
Corruptor (With Great Spire) | 4 | 150 Minerals, 150 Gas | B |
| Corruptor | Parasite Spores: 14 damage (20 vs Massive), Anti-Air | Armored, 200 HP | Biological, Air | Larva (With Spire) | 2 | 150 Minerals, 100 Gas | C |
| Broodling | Claws: 6 damage, Anti-Air | Light, 30 HP | Biological | Brood Lord | 0 | None | None |
| Changeling | Appears as a different unit | Light, 5 HP | Biological | Overseer | 0 | 50 Overseer Energy | C |
| Infested Terran | Infested Gauss Rifle: 8 damage, Anti-Ground, Anti-Air | Light, 50 HP | Bigological, Ground |
Infestor | 0 | 25 Infestor Energy | I |
Buildings
| Building Name | Armor Type | Function | Upgrades | Cost | Hot Key |
|---|---|---|---|---|---|
| Hatchery | Armored, 1250 HP | Produces: Larva, Queens Collects Resources Allows: Spawning Pool |
Evolve: Lair | 300 Minerals | H |
| Lair | Armored, 1800 HP | Produces: Larva, Queens Collects Resources Allows: Spawning Pool, Hydralisk Den, Infestation Pit, Spire, Nydus Network, Overseer |
Evolve: Hive Pneumatized Carapace Burrow Ventral Sacs |
150 Minerals, 100 Gas | L |
| Hive | Armored, 2500 HP | Produces: Larva, Queens Collects Resources Allows: Spawning Pool, Hydralisk Den, Infestation Pit, Spire, Great Spire, Nydus Network, Ultralisk Cavern |
Pneumatized Carapace Burrow Ventral Sacs |
200 Minerals, 150 Gas | H |
| Extractor | Armored, 500 HP | Allows Drones to gather Gas | None | 25 Minerals | E |
| Spawning Pool | Armored, 750 HP | Provides Zergling Upgrades Allows: Zerglings, Spine Crawler, Queen, Roach Warren, Banelings Nest |
Metabolic Boost Adrenal Glands |
200 Minerals | S |
| Baneling Nest | Armored, 850 HP | Allows: Banelings | None | 100 Minerals, 50 Gas | B |
| Roach Warren | Armored, 850 HP | Allows: Roaches | Glial Reconstitution Tunneling Claws |
150 Minerals | R |
| Infestation Pit | Armored, 850 HP | Allows: Infestors, Hive | Pathogen Glands Neural Parasite Paristalsis |
100 Minerals, 100 Gas | I |
| Spire | Armored, 600 HP | Allows: Mutalisks, Corruptors | Flyer Attacks Flyer Carapace |
200 Minerals, 200 Gas | S |
| Great Spire | Armored, 1000 HPs | Allows: Mutalisks, Corruptors, Brood Lord | Flyer Attacks Flyer Carapace |
100 Minerals, 150 Gas | G |
| Hydralisk Den | Armored, 850 HP | Allows: Hydralisks | Grooved Spines | 100 Minerals, 100 Gas | H |
| Nydus Network | Armored, 850 HP | Allows: Nydus Worm | None | 150 Minerals, 200 Gas | N |
| Nydus Worm | Armored, 200 HP | Transports units between the network | None | 100 Minerals, 100 Gas | N |
| Ultralisk Cavern | Armored, 600 HP | Allows: Ultralisks | Chitinous Plating | 150 Minerals, 200 Gas | U |
| Evolution Chamber | Armored, 750 HP | Provides Infantry Upgrades Allows: Spore Crawler |
Melee Attacks Missile Attacks Carapace |
75 Minerals | V |
| Spine Crawler | Armored, 300 HP | 25 damage (30 vs Armored), Anti-Ground strike | None | 100 Minerals | C |
| Spore Crawlers | Armored, 400 HP | 15 damage, Anti-Air acid | None | 75 Minerals | A |
The Zerg quickly produce very cheap, expendable units. Their work force, the drones, must be sacrificed to mutate into new structures. Each hatchery has a separate rally point for works and other Zerg units. Each hatchery can also only produce three units at a time. It is very effective to build multiple hatcheries in a control group to form a sizeable army. The Zerg food source, overlords, are a mobile flying creature that can spread creep and act as a transports later on. The overlords also make a good scout for early stages.


Because the Zerg have a harder time walling off their base, it's a good investment to birth queens. Queens are not only strong defensive units, but they can produce additional larva to form new fighters or drones. The first structure you'll want to produce is the spawning pool. This will not only let you birth zerglings, your base infantry, but will allow you to morph your hatchery into a more powerful lair and mutate advanced buildings.


After scouting the enemy with an overlord, zergling, or drone, you'll need to form an army to combat your opponent. Roaches make for durable shock troops, though they aren't overly offensive. Hydralisks and mutalisks are excellent as a primary attacker, able to attack both air and ground forces. Be sure to also pump out more zerglings if you find yourself low on gas. Conversely, you may find that you are gaining far more minerals than you can expend. If this is the case, build more hatcheries to both produce units and gather resources. Seizing expansions is a key step in destroying your adversary.


Because the Zerg can form armies so quickly and cheaply, it is very easy to rush and/or harass your enemy. Sending in a wave of disposable zerlings will help you considerably as you man up a powerful mutalisk army. Likewise, because your troops are coming from one source, there will be fewer control groups to juggle around. As your assaulting units push more of the enmy, coninute to produce more mutalisks, hydralisks and zerlings to provide reinforcements.


